Search Thunderstore from the Mods tab and install in one click. BepInEx and each mod's dependencies are installed with it.
Visit BepInEx (Thunderstore)$10.99/mo
$1.10 per slot (10)
VALHEIM30- Instant setup, online in seconds
- DDoS protection included
Why LOW.MS?
Below are a few reasons why LOW.MS is the ideal place to host your game server.
Crossplay with your console friends
Steam, Xbox, PlayStation and Switch 2 players can share one world. Tick Crossplay in the panel and console players join with the six-digit code shown on your Overview tab.
Running 1.0 and the Deep North
Valheim left early access on 9 September 2026. Press Update in the panel, or schedule it, to pull each new build and hotfix as soon as Iron Gate ship it, so you are not sat waiting on us to get round to it.
Thunderstore mods in one click
Search Thunderstore from the Mods tab and install with one click, with BepInEx and every dependency handled for you. Anything not in the list goes in by pasting its Thunderstore link.
Bring the world you already play
Upload your world folder through the Files tab, point the server at it, and carry on where you left off. An older .db and .fwl pair works too, and converts itself on first load. Nobody has to start again.
Backups, on your schedule
The Backups tab writes a copy off the server in one click, and a scheduled Backup task turns that into a nightly job. Worth setting up on day one rather than the day you need it.
Support that has run these servers
Tickets reach people who actually run Valheim servers, at any hour. You will not spend your evening explaining what BepInEx is.
Server Mods, made simple.
Install mods in one click from your panel's built-in browser, or upload your own files via SFTP. Full access either way.
- BepInEx (Thunderstore) framework supported
- Built-in Thunderstore browser in your panel
- Full SFTP access to upload your own mods or configs
Automatic Cloud Backups
Your Valheim worlds, settings and mod configuration are backed up to the cloud automatically. Keep up to 20 backups per server and lock the ones that matter so they are never cleared to make room.
From the Backups tab in the LOW.MS control panel you can restore any backup in one click, download a copy to your PC, or take a manual backup before a big change.
- Automatic scheduled backups, stored off your server
- Lock important backups so they are never overwritten
- One-click restore, or download any backup to your PC
- Included with every Valheim server, no extra cost
Backups include your worlds and mod settings. Locked ones are never deleted to make room.
| Created | Size | Status | Locked | |
|---|---|---|---|---|
| 17/08/2026, 15:19 | 3.6 MB | Completed | DownloadRestoreDelete | |
| 17/08/2026, 15:14 | 3.6 MB | Completed | DownloadRestoreDelete | |
| 14/08/2026, 00:12 | 3.6 MB | Completed | DownloadRestoreDelete | |
| 11/08/2026, 23:33 | 1.3 MB | Completed | DownloadRestoreDelete |
Rated 4.8 out of 5 on Trustpilot
What people say after they have moved a server to us.
Read our reviews on TrustpilotTop choice in my list
Out of all hosting providers. This is by far the top choice in my list. Simple UI with a mod manager included making it hassle-free when downloading specific mods.
Jose, Trustpilot review
Very helpful and responsive
I opened a ticket for help migrating my server from a different host. The game is Palworld and it isn't a simple process, they did it for me! Very helpful and responsive.
Justin, Trustpilot review
Insanely reliable service
Their prices are pretty cheap and I thought they'd cut back on performance but damn was I wrong. The service has been insanely reliable and the Support Team are on their own level!
Anti, Trustpilot review
Every branch, supported.
We support every public Valheim Steam branch out of the box, including the private password-protected ones. Switch from your control panel any time.
- 7 – Valheim branches supported natively
- Free one-click branch switching from your panel
- Private password-protected branches supported
- View branches on SteamDB
Last stable build before 1.0
- Status
- Available
12 Server Locations
We've got you covered!
We have a wide variety of locations available for your Valheim server. If you need help choosing a location, contact support.
All locations feature DDoS protection which can withstand attacks of up to 100 Gbps. Keeping your game server safe, no matter where in the world it may be.
Is there a location you would like to see? Let us know! Having the correct location helps your service show up correctly in the server list.
Our DatacentersUnited States
- Bend, OR
- Los Angeles, CA
- Phoenix, AZ
- Dallas, TX
- Miami, FL
- Ashburn, VA
Europe
- London, UK
- Nuremberg, DE
- Helsinki, FI
- Warsaw, PL
Asia & Oceania
- Singapore, SG
- Sydney, AU
- Melbourne, AU
Frequently Asked Questions
Find answers to common questions about Valheim server hosting.
Valheim officially supports up to 10 players on a dedicated server. LOW.MS offers plans from 10 to 64 slots, with the larger slot counts intended for communities running mods that lift Valheim's vanilla 10-player cap. The vanilla game is best experienced with 2-10 players.
Yes. Since the 1.0 launch on 9 September 2026 it covers every platform: PC, Mac, Linux, Xbox One and Xbox Series X|S, plus PlayStation 5 and Nintendo Switch 2. Crossplay has to be enabled at both ends, on the server and by the joining player. One temporary exception: Iron Gate couldn't get the 1.0.12 hotfix onto Switch 2, so until they do, Switch 2 players can't play with anyone on 1.0.12. On our servers it's one setting. Tick Crossplay in the General group on the Manage tab, save, and restart the server. Once it's running, console and Game Pass players join with a six-digit join code rather than an IP and port. The panel shows that code on your server's Overview tab, and it changes every time the server starts. With crossplay on, everyone connects through Valheim's PlayFab relay, which can add a little latency even for Steam players, so leave it off if your whole group is on Steam. One myth worth correcting, because we used to repeat it here ourselves: enabling crossplay does not stop BepInEx mods loading. The flag only moves the server onto a different matchmaking backend and leaves the mod loader alone. The real limit is that console players can't install client-side mods at all, so anything client-side shuts them out whatever the server is running. Server-side mods are fine either way. There's a full walkthrough in our crossplay and join codes guide.
Absolutely. Valheim has a thriving mod scene built on BepInEx and Thunderstore, with thousands of mods available, from quality-of-life tweaks and building tools to performance optimisers and full gameplay overhauls. Open your server's Mods tab to search the Thunderstore catalogue and install with one click. BepInEx and anything a mod depends on are installed alongside it, so there's no manual setup. If the mod you want isn't in the list, copy its link from thunderstore.io and paste it into Install from URL. After a big update like 1.0, check a mod's Thunderstore page shows a recent release before you add it, because older builds may not load. Worth correcting something this answer used to say: mods and crossplay are not mutually exclusive. Turning crossplay on doesn't stop BepInEx loading, and server-side mods keep working normally. What does bite is the console side, because Xbox, PlayStation and Switch players can't install client-side mods at all. So if you want console friends in the world, stay vanilla or stick to server-side-only mods. Our mod installation guide walks through the whole process.
You can connect three ways: through the Steam server browser, through the in-game Join Game menu, or, if you have crossplay enabled, using a six-digit join code for cross-platform play. Your server's address, the IP and port together, is shown at the top of its page in the LOW.MS panel. In Steam, go to View, Servers, then Favorites and Add a Server, and enter the port one above your game port, because that's where Valheim answers the browser. In game, choose Join Game and find your server under the Community tab, or use Add Server with the address. A newly started server can take a few minutes to show up in the community list. The join code works differently, because it comes from the crossplay backend rather than from us. The panel picks it up from the server log and shows it on your Overview tab. It's tied to the session, so it changes every time the server starts. Worth checking it again after a restart or an update.
Yes. Your world is in your local saves folder ("worlds_local" inside %appdata%\..\LocalLow\IronGate\Valheim). Since Valheim 1.0 a world is a folder named after it, full of .chunk files, and the whole folder is what you upload. A world nobody has opened since before 1.0 is still a .db and .fwl pair, and that works too: upload both files and the server converts them to a folder the first time it loads them. Stop the server, then on the Files tab open config/valheim/worlds_local/ and use Upload folder for a 1.0 world, or Upload for an older pair. If a world with the same name is already there, delete it first so the two don't mix. On the Manage tab, type the world's name into World Name exactly as it appears on the folder (or the files, without the extension). Don't rely on the field's suggestions for now: they were built for the old two-file format and won't list a 1.0 world folder, and they can say the world doesn't exist when it's sitting right there. Set World Modifiers to match how you played, because the server applies the panel's values on every start, then start the server. Our save location guide has the step-by-step. If you play through Game Pass rather than Steam, your world sits in cloud storage first. From the Valheim main menu choose Manage Saves, then Move to Local, and it drops into worlds_local. Worlds created on an Xbox console can't be exported at all. For what does and doesn't carry across, including the fact that characters stay on each player's own machine, see How to Move a Valheim World to a Dedicated Server.
There are two separate systems here, and it's worth knowing which is which, because they protect you from different things. Valheim runs its own backups with no setup from you. By default the world saves every 30 minutes, and the server keeps a rolling set of four backups next to the world. You can change both in the Saves & Backups group on the Manage tab. That happens on every Valheim server we run, and it covers you for a crash or an unclean shutdown. LOW.MS backups are the second layer, and they're the ones that save you from what Valheim's own set won't: a bad mod update, a world you've overwritten, a rollback you only noticed three days later. Create backup on the Backups tab writes a copy off the server, and a Backup task under Scheduled tasks on the Settings tab does the same on whatever schedule you pick. Restoring is on the Backups tab too, with the server stopped. I'd set that schedule up on day one rather than the day you need it. Most people don't, and then a big update day arrives.
A vanilla Valheim server runs comfortably on 4-6 GB of RAM, but modded servers and worlds with large builds benefit from more. Every LOW.MS Valheim plan includes at least 10 GB of RAM, rising with slot count to 20 GB on the 64-slot plan, significantly more than most competitors who include only 2-4 GB at their base tier. If you need more, you can add extra RAM when you order.
Open the Players tab and add yourself under Admins. A Steam player goes in as their 17-digit SteamID64, and an Xbox or Game Pass player as Xbox_ followed by their ID, which is case sensitive. You can look up a SteamID64 at steamid.io or read it off the Players tab once that player has connected, and an Xbox player can find theirs in the F2 panel in game. The same tab holds your Banned list and Whitelist. The server builds adminlist.txt from the panel's list every time it starts, so manage admins there rather than editing the file by hand. Once that's done, the vanilla admin commands that actually work on a dedicated server are kick, ban, unban, banned and save, plus help, ping and info. Two commands you'll see listed elsewhere are worth knowing about: noportals is real but doesn't work remotely on a dedicated server, and lodbias only changes rendering on your own client, so neither does what most guides claim. Valheim's full devcommands set (god mode, fly, spawn and so on) is restricted to single-player by Iron Gate and doesn't work on a vanilla dedicated server either. If you want that on a dedicated server, install the Server devcommands mod by Jere Kuusela from the Mods tab.
Your Valheim is set up instantly after payment, allowing you to start hosting without delays.
Yes! Our user-friendly control panel gives you full control over game modes, maps, and server configurations over your Valheim server.
We provide 24/7 support for your Valheim server through live chat and email to assist you with any questions or technical issues.
Absolutely. If you're not satisfied with your Valheim server. We provide a full refund within the first 5 days.
Our Valheim servers use top-tier Intel or AMD hardware to ensure your server runs super smoothly!
Ready to host your Valheim server?
Instant Setup
Your server will be ready within minutes
DDoS Protection
Enterprise-grade protection included
24/7 Support
Expert help whenever you need it
Starting from
Cancel anytime. No minimum term. Full refund within 5 days.
What is Valheim
Valheim is a viking survival game which can be played solo, or with a group. Players work together to gather resources, build structures, and defeat enemies and bosses. The game also has a strong focus on exploration and discovery (including by boat), which makes it more enjoyable to play with others as you can share in the excitement of discovering new areas and secrets together. Many of the LOW.MS team are big fans of the game, and often re-visit the game when major updates (such as Mistlands, and now the Deep North in 1.0) are released. We have been providing Valheim hosting since day one. The Backups tab writes a copy of your world off the server, and a scheduled Backup task does it on whatever schedule you set, so a bad update or a corrupted save is an inconvenience rather than the end of a run you have put months into.



Money-back Guarantee
We are confident that you'll be happy with our service. If on the rare occasion there is a problem with your service, we will do our absolute best to get things working for you, or you can simply ask for your money back.
We have a full 5 day money-back guarantee on all our game server hosting. No questions asked.
Knowledgebase Articles
A selection of hosting guides and articles, hand-written by our own support team

Valheim Server Configuration Guide
A comprehensive guide to configuring your Valheim dedicated server, including world modifiers, admin commands, server launch parameters, and permission management.
Valheim World Modifiers Explained: Portals, Raids, Presets, Solo
Every Valheim world modifier, preset and key explained: portal settings, raids, death penalty, the percentage keys, what to pick for solo play, and how to change them without wiping boss progress.
Valheim Dedicated Server Crashes on Startup or Closes Immediately
Valheim dedicated server crashes on startup? Read the Console for the line that explains it: a bad password, a mod not built for 1.0, a corrupt world, a half-finished update.
Is Valheim Down? Server Status: Steam, PlayFab or Your Server
Check Valheim server status in two minutes: a Steam outage, a PlayFab crossplay outage, a dedicated server behind on the 1.0 update, or your own server offline.
Valheim Join Code Not Working? Couldn't Resolve Join Code Fixes
Fix a Valheim join code that won't resolve: grab the current code after a restart, turn crossplay on, match the 1.0 build, and spot a PlayFab outage before you touch the server.

Deep North Not Showing on Your Existing Valheim World? Here's Why
Updated to Valheim 1.0 and the Deep North looks the same? Existing worlds only generate the new biome in unexplored land. Iron Gate's own wording, plus your four options and what each costs.
You can host it yourself. Here's what that costs.
Doable, but the gap between 'it boots' and 'your crew can actually log in' is where most home setups fall over. Here's what self-hosting Valheim signs you up for, and what we handle if you'd rather skip it.
- 01Pull it down with SteamCMD
On a Windows box you control (a spare desktop is fine, until your friends discover building), install SteamCMD and run
steamcmd +force_install_dir C:\valheimds +login anonymous +app_update 896660 validate +quit. Vanilla Valheim doesn't need a monster machine, but it does want steady CPU time and enough RAM headroom that Windows Update isn't fighting your longship for resources.Step 01 · The install command$ steamcmd +login anonymous +app_update 896660 validate +quit - 02Punch holes in your network
Forward UDP
2456-2457on your router to the server's LAN IP, then allow the same ports through Windows Firewall. This is where most home setups fall over, because CGNAT, guest Wi-Fi and "helpful" ISP routers all love pretending port forwarding is optional. - 03Edit the script and the lists
Copy
start_headless_server.batbefore you touch it, because SteamCMD's validate step puts the original back, then set your server name, world name, password and port in the copy. Access control lives inadminlist.txt,bannedlist.txtandpermittedlist.txtin Valheim's save folder, one player ID per line, and you restart the server whenever you change them. - 04Boot it, then find it
Run your batch file and watch the console until it logs
Game server connected, then join from Valheim's in-game browser by searching your server name, or add it directly asIP:2456. Add-crossplayto the launch line for console friends, and be ready for the "why did the join code change" conversation after every restart, plus the home-internet caveat that your upload speed is now the whole party's bottleneck. - 05Keep it up, always
A dedicated server is only dedicated if the PC stays on, sleep is disabled, and reboots happen on your schedule rather than Windows'. Patch days like 1.0 and its hotfixes mean re-running SteamCMD, confirming the world still loads, and hoping nothing broke your save, because Valheim's own rolling backups sit on the same disk and are not a copy off the machine.
- 06Become the 11pm on-call
When BepInEx mods from Thunderstore start throwing errors after a game update, it's you reading logs, bisecting plugins, and explaining to console friends why client-side mods shut them out. And when someone can't see the server, you're debugging NAT hairpinning, port conflicts and "it worked yesterday" like it's your second job, because it is now.
Check out at the top of this page and we handle all six steps.
- Server live in under 5 minutes
Panel access and connection details land in your inbox the moment payment clears. Share with your crew and start playing.
- Pick a datacentre near your players
12 locations to choose at checkout, so ping stays low without your home upload doing the heavy lifting.
- Automatic backups, on a schedule
Saves snapshot in the background while you play. Browse and restore previous backups from the panel any time.
- DDoS protection on by default
No router config, no port forwarding, no firewall fights. Network filtering sits in front of your server from the first minute.
- Restore yesterday's save in one click
If a patch or a mod breaks the world, roll back to a known-good snapshot from the panel. Takes seconds.
Pricing visible up front. No signup wall.
If you'd rather try it yourself first, our Valheim guides above walk through the SteamCMD setup. We'll be here if you migrate later.
Cutting Edge Control Panel
Our brand new control-panel will soon be available for Valheim server hosting. Featuring everything our existing control panel has, but with an all new intuitive and sleek looking interface. Including a fully advanced file manager, mod installation and so on.
Our own in-house development team have been working on this since 2021, and it will take the industry by storm. Click the button below to learn more about it. Until the new control panel is released, you'll still have access to our feature-packed TCAdmin server control panel.