Every time Bohemia drop a Badlands dev blog, our ticket queue picks up the same three questions. Is it free? Will it wipe my server? Will my mod list survive it? Fair questions, and the honest answer to two of the three is "Bohemia haven't said yet", so here's what's actually been confirmed, what it means if you run a DayZ server, and where the real gaps still are.
DayZ Badlands is dated October 2026. That's a release window, not a date. Bohemia signed off Dev Blog 5 on 17 July with it, and they'd already flagged two days earlier that "this is still a release window. We'll confirm the exact date later on down the line." The Steam store page hasn't caught up with the month yet, it still just says 2026. So don't book anything around a specific day.
The short version, before you scroll:
- Release: October 2026. Window only, no day confirmed.
- Paid or free: paid. Steam lists it as DLC against the base game, app ID 3816030, and it isn't flagged free. No price published.
- The map: Nasdara Province, 267 km², the biggest official DayZ terrain there's ever been.
- Version: it ships as 1.30. Update 1.29 "Road to Badlands" already landed on 15 July and already changed your loot.
- Code locks go official, and they arrive on every map rather than only the new one.
- The two server-side specifics you'd need to plan properly (the mission folder name, and whether hosts must own the DLC) are still unannounced.
What Bohemia have actually confirmed
Nasdara Province is a land-locked chunk of Takistan on the western border with Ardistan, and at 267 km² it's the largest terrain the team's ever built. Not the Takistan from Arma 2 (they're clear about that) but a new one placed next door to Chernarus so the geography hangs together. Sparse vegetation in place of tall forest, deep valleys, big ridges, and settlements built mostly from mud, with the stone houses walled off behind tall boundary walls of the same stuff. Bohemia say it carries 400% more new custom assets than the whole Frostline expansion, and that road signs are bilingual, English and Farsi, because the population speaks Persian.
The climate is the mechanic here. It's the first spring season DayZ has had, and direct sunlight now pushes on your character stats, so you're managing exposure rather than only hydration. Deserts get cold at night too, so temperature swings hard both ways across a day. There's very little standing water either, which quietly kills the usual find-a-well-and-move-on loop. Goggles, dust masks, shemaghs and face wraps stop being cosmetic and start being kit.
Then there's the rebuilding system, which is the headline feature and the one I think will genuinely change how a server plays over a wipe cycle. Around 20 variants of wrecked house are scattered across Nasdara (over 5,000 of them all told) in two flavours: mud and stone. You clear the rubble, which itself yields materials, then rebuild with a new trowel tool and brick and mortar, or with the logs, planks and metal sheets you already know. It scales down as well as up. You can restore a three-storey building for a whole squad, or bolt a door and a window onto one room of a storage shack and call it a stash. Ordinary base building still works alongside it, so compounds aren't going anywhere, and broken wells can be repaired too.
And bikes. A moped and a dirt bike, the first two-wheeled vehicles DayZ's ever had.
Is it paid DLC?
Yes. Steam lists app 3816030 as DLC against DayZ itself and doesn't flag it free, which puts it in the same bucket as Frostline. There's no price up yet, so that part's genuinely unknown rather than something I'm sitting on.
What I can't tell you, and what people keep asking, is who needs to own it. For players the Frostline precedent's clear enough: Sakhal wants the DLC sitting on your account. Whether a server owner has to own it to run the terrain is a different question, and I couldn't find an official Bohemia answer for Badlands or for Frostline before it. If you're planning a Nasdara community, treat that as an open item and check it before you promise your Discord a launch date.
What a new map means if you run a server
Here's the mechanical part. DayZ picks its map from the mission folder, and every map is its own folder under mpmissions/ with its own economy files and its own persistence. Chernarus is dayzOffline.chernarusplus, Livonia is dayzOffline.enoch, Sakhal is dayzOffline.sakhal. Nobody outside Bohemia knows what the Nasdara one's called yet. They haven't published it, and I won't guess at it: a wrong folder name is exactly the sort of thing that gets copied into six other guides and then into your config.
The line that picks it up lives in serverDZ.cfg in the server root, which you edit through Configuration Files in the LOW.MS Control Panel:
class Missions
{
class DayZ
{
template = "dayzOffline.chernarusplus";
};
};
Worth knowing before October: there's no map dropdown on the DayZ Service Settings page. I went and read the panel's own configuration for the game rather than assuming, and Service Settings gives you Mods, Profile, Restore file, ServerMod and a couple of extras. The mission's a hand-edit in serverDZ.cfg, and that's the whole story. It's how DayZ itself works rather than a gap on our side, but people turn up expecting a map selector and don't find one.
Two things follow. Because each map keeps its own persistence, standing Nasdara up doesn't touch your Chernarus save at all: different folder, different storage_1 inside it. And if you want both maps live, that's two servers, not one server with a switch on it.
Will 1.30 wipe you?
Bohemia haven't said, and I'd be wary of anyone telling you otherwise.
It's worth splitting the question in two, though, because people mean different things by it. Adding the new map wipes nothing, for the reason above. Whether the 1.30 update itself resets persistence on your existing Chernarus or Livonia server is the real question, and that's unanswered. DayZ major versions have gone both ways over the years. So plan for a wipe, be pleasantly surprised if it doesn't come, and take a backup you can actually restore from. Our save location and upload guide covers which folders matter and how to pull them off the box over SFTP on port 8822.
The code lock is the one that'll bite modded servers
The official code lock runs on a charged V9 battery, unlocks itself when the battery dies, shrugs off damage while it's attached to a door, and has escalating brute-force protection so nobody can stand there guessing PINs all night. It's a thorough implementation, and Bohemia confirmed in their 31 July recap that it lands on every map, not only Nasdara.
That's the detail to sit with, because plenty of modded servers already run the community Code Lock mod. We recommend it ourselves in our DayZ mods and maps roundup. Nobody's said a word about how the official lock and the community one behave with both installed. I'd assume nothing, watch the mod's Workshop page through September, and be ready to drop one of the two.
More broadly, 1.30's a major version, so budget for your whole mod list needing updates on the day. That's precedent talking rather than an announcement, but it's precedent that's held for every big DayZ release I can remember.
Your loot already changed, by the way
This one catches people out. Update 1.29 "Road to Badlands" went live on 15 July across all platforms, and alongside the new assets it pushed Central Economy changes into the live game. Guns and rifles are placed with more intent now, some weapons spawn exclusively around farms, vests and helmets are rarer, and NBC gear turns up outside the medical centres and fire stations it used to be confined to. Bohemia's stated aim is slowing the early game down and making that first loot run count.
It also brought Nasdara kit forward: the SCR-17 battle rifle, holo sights, tanker helmets, desert camo variants of the Combat Backpack and Plate Carrier Vest, and Nasdara military convoys spawning on Chernarus and Livonia. If your players have been asking why there are convoy wrecks that look wrong for Chernarus, that's why.
If you've tuned your economy hard, re-read your types.xml against the new baseline before you blame a mod for it. Our server configuration guide has the full file map.
What I'd do between now and October
- Take a real backup and test restoring it. Not "there's a backup somewhere". Restore it onto a second server and walk to where a base should be.
- Get comfortable with Steam Update before launch day, not on it. Our DayZ servers pull from the DayZ Server tool on Steam and track the public branch, and your
serverDZ.cfgships withforceSameBuild = 1. The moment your players' clients update to 1.30 and your server hasn't, they can't get in. It's the number one launch-day ticket for every game we host and it's entirely avoidable. - Write your mod list and versions down somewhere that isn't the panel, so you can work out what broke.
- Decide now whether Nasdara's a second server or a replacement. If you've got an established Chernarus community with months of bases standing on it, I'd put Nasdara up alongside rather than over the top of it.
- Don't give your Discord a date. October's a window, and windows move.
I'll come back and update this post as Bohemia fill the gaps in, and there are some sizeable ones left. If you're already running DayZ with us and you'd like a hand planning the switch, or you just want someone to sanity-check a backup before the update lands, open a ticket and we'll go through it with you properly. New to this? Our DayZ servers are up now on Chernarus, Livonia and the community maps, and the getting started guide will have you running in about ten minutes.