Player insights and fleet tools for game studios
We host thousands of community servers, so studios get the picture of how their game is really being played, plus their own official fleet, in the same panel.
Active servers
1,284
+12% vs prior
New servers
312
Cancelled
178
Peak players
21,407
Highest at one time
See your game the way we do
The studio view sits in the same panel your servers do. It is built from the servers your community already rents from us, so it shows demand you cannot see from your own fleet alone.
- Daily active servers and player peaks across every LOW.MS server of your game
- Demand by region, so you know where to put official servers
- Two years of history, so you can read seasonality and launches
- Aggregated counts only, never personal player data
Counts are aggregated across servers. We never share who rents them, and we never share player data.
Active servers
| Location | Active | Peak players |
|---|---|---|
| Frankfurt | 412 | 6,930 |
| Ashburn | 336 | 5,867 |
| London | 268 | 4,410 |
| Sydney | 154 | 2,660 |
| Other | 114 | 1,540 |
| Server | Location | Slots | Status |
|---|---|---|---|
| Official EU 1 | Frankfurt | 64 | Running |
| Official US 1 | Ashburn | 64 | Running |
| Playtest Weekend | Sydney | 100 | Scheduled |
| QA Build 4821 | London | 8 | Running |
| Media preview | Frankfurt | 16 | Stopped |
Your own fleet, in the same panel
Insights are half of it. The same account runs your official servers, your playtests and your internal builds, on the hardware we host everyone else on.
Official servers
Run your public fleet in any of our locations, on the same hardware and the same DDoS protection as every customer server.
Playtests and betas
Spin servers up for a weekend playtest and tear them down after.
Internal testing
Private QA and build servers, with the same console, files, backups and mods our customers get.
Watch your patches land
Shipping a patch is only half the job. The studio view shows how much of the community fleet has actually taken your new build, how quickly it got there, and whether it is crashing more or less than the build before it.
Version adoption
Which build every server of your game is running, across the community fleet and not only your own servers.
Rollout curves
After a release, how much of the fleet has moved onto it, hour by hour through the first two days.
Crash rate per build
Crashes per 100 server-days, split by build, so a bad patch shows up as a number instead of a forum thread.
Version adoption
- 1.4.3 (latest)82%
- 1.4.211%
- Older builds7%
Patch 1.4.3 rollout, first 48 h
Crashes per 100 server-days
Bring your whole team
Invite teammates to the studio in the panel. Owners manage members, everyone signs in as themselves, and there are no shared logins. Actions are logged.
Owners and members
Owners invite people and hand the role on. Members get the day to day access.
Scoped to the studio
A teammate sees the studio, not your personal billing.
Works with everything else
The fleet and the insights are there for everyone the moment an invite is accepted.
How it works
Talk to us
Open a ticket and tell us which game is yours.
We link your game
Your studio, its insights and any community servers we already host appear in the panel.
Bring the team
Invite your teammates and deploy your first official server.
Launch days are our day job
We plan capacity with you before a launch or a big patch, so the servers your players want are there when they go looking.
Real people watch the first hours, and community demand shows up in your insights the next morning, not in a report a month later.
We have done this for early access launches and for server wipe days, and we would rather hear about yours early than on the day.
Frequently asked questions
Set up your studio
Tell us which game is yours and we will get the studio and its insights set up for you.
Talk to us