Player insights and fleet tools for game studios
We host thousands of community servers, so studios get the picture of how their game is really being played, plus their own official fleet, in the same panel.
Talk to usActive servers
1,284
+12% vs prior period
New servers
312
Cancelled
178
Peak players
21,407
Highest at one time
Active servers
| Location | Active | Peak players |
|---|---|---|
| Frankfurt | 412 | 6,930 |
| Ashburn | 336 | 5,867 |
| London | 268 | 4,410 |
| Sydney | 154 | 2,660 |
| Other | 114 | 1,540 |
See your game the way we do
The studio view sits in the same panel your servers do. It is built from the servers your community already rents from us, so it shows demand you cannot see from your own fleet alone.
- Daily active servers and player peaks across every LOW.MS server of your game
- Demand by region, so you know where to put official servers
- Two years of history, so you can read seasonality and launches
- Aggregated counts only, never personal player data
Insights across every server of your game
Every community server we host for your game feeds one aggregate picture: active servers, new and cancelled per period, peak concurrent players, and players by hour of day.
It is the demand curve studio tools cannot see, because it covers the servers your community rents, not just the ones you run.
Counts are aggregated across servers. We never share who rents them, and we never share player data.
Your own fleet, in the same panel
Insights are half of it. The same account runs your official servers, your playtests and your internal builds, on the hardware we host everyone else on.
Official servers
Run your public fleet in any of our locations, on the same hardware and the same DDoS protection as every customer server.
Playtests and betas
Spin servers up for a weekend playtest and tear them down after. Provisioning is instant, and you pay for what you keep.
Internal testing
Private servers for QA and builds, with console, files, backups, mods and schedules included. The same tooling our customers get.
Bring your whole team
Invite teammates to the studio in the panel. Owners manage members, everyone signs in as themselves, and there are no shared logins. Actions are logged.
Owners and members
Owners invite people, remove them and hand the role on. Members get the day to day access without the account controls.
Scoped to the studio
A teammate sees the studio, not your personal billing. Adding someone to the studio does not add them to your account.
Works with everything else
The fleet and the insights are there for the whole team the moment someone accepts an invite. There is nothing else to configure.
Launch days are our day job
We plan capacity with you before a launch or a big patch, so the servers your players want are there when they go looking.
Real people watch the first hours, and community demand shows up in your insights the next morning, not in a report a month later.
We have done this for early access launches and for server wipe days, and we would rather hear about yours early than on the day.
Frequently asked questions
Set up your studio
Tell us which game is yours and we will get the studio and its insights set up for you.
Talk to us