For game studios

Player insights and fleet tools for game studios

We host thousands of community servers, so studios get the picture of how their game is really being played, plus their own official fleet, in the same panel.

Player insights

See your game the way we do

The studio view sits in the same panel your servers do. It is built from the servers your community already rents from us, so it shows demand you cannot see from your own fleet alone.

  • Daily active servers and player peaks across every LOW.MS server of your game
  • Demand by region, so you know where to put official servers
  • Two years of history, so you can read seasonality and launches
  • Aggregated counts only, never personal player data

Counts are aggregated across servers. We never share who rents them, and we never share player data.

Fleet management

Your own fleet, in the same panel

Insights are half of it. The same account runs your official servers, your playtests and your internal builds, on the hardware we host everyone else on.

  • Official servers

    Run your public fleet in any of our locations, on the same hardware and the same DDoS protection as every customer server.

  • Playtests and betas

    Spin servers up for a weekend playtest and tear them down after.

  • Internal testing

    Private QA and build servers, with the same console, files, backups and mods our customers get.

Release health

Watch your patches land

Shipping a patch is only half the job. The studio view shows how much of the community fleet has actually taken your new build, how quickly it got there, and whether it is crashing more or less than the build before it.

  • Version adoption

    Which build every server of your game is running, across the community fleet and not only your own servers.

  • Rollout curves

    After a release, how much of the fleet has moved onto it, hour by hour through the first two days.

  • Crash rate per build

    Crashes per 100 server-days, split by build, so a bad patch shows up as a number instead of a forum thread.

Team access

Bring your whole team

Invite teammates to the studio in the panel. Owners manage members, everyone signs in as themselves, and there are no shared logins. Actions are logged.

  • Owners and members

    Owners invite people and hand the role on. Members get the day to day access.

  • Scoped to the studio

    A teammate sees the studio, not your personal billing.

  • Works with everything else

    The fleet and the insights are there for everyone the moment an invite is accepted.

How it works

1

Talk to us

Open a ticket and tell us which game is yours.

2

We link your game

Your studio, its insights and any community servers we already host appear in the panel.

3

Bring the team

Invite your teammates and deploy your first official server.

Launch days are our day job

We plan capacity with you before a launch or a big patch, so the servers your players want are there when they go looking.

Real people watch the first hours, and community demand shows up in your insights the next morning, not in a report a month later.

We have done this for early access launches and for server wipe days, and we would rather hear about yours early than on the day.

Frequently asked questions

Set up your studio

Tell us which game is yours and we will get the studio and its insights set up for you.

Talk to us

Join our Discord to chat with our staff and community!

Join Discord