Palworld Server Settings Generator

Tweak every Palworld dedicated server setting in your browser, then download it as a WorldOption.sav or PalWorldSettings.ini. Free, private, no upload needed.

Presets

Multiplier for how fast in-game daytime passes. Higher values make days shorter.

DayTimeSpeedRateDefault: 1

0.15

Multiplier for how fast in-game nighttime passes. Higher values make nights shorter.

NightTimeSpeedRateDefault: 1

0.15

Multiplier for EXP earned by players and Pals.

ExpRateDefault: 1

‹ HarderEasier ›
020

Multiplier for Pal capture chance when throwing spheres.

PalCaptureRateDefault: 1

‹ HarderEasier ›
0.55

Multiplier for how many wild Pals spawn.

PalSpawnNumRateDefault: 1

‹ HarderEasier ›
0.55

Multiplier for damage dealt by Pals.

PalDamageRateAttackDefault: 1

‹ HarderEasier ›
0.15

Multiplier for damage taken by Pals.

PalDamageRateDefenseDefault: 1

‹ EasierHarder ›
0.15

Multiplier for damage dealt by players.

PlayerDamageRateAttackDefault: 1

‹ HarderEasier ›
0.15

Multiplier for damage taken by players.

PlayerDamageRateDefenseDefault: 1

‹ EasierHarder ›
0.15

Multiplier for how quickly player hunger drains.

PlayerStomachDecreaceRateDefault: 1

‹ EasierHarder ›
0.15

Multiplier for how quickly player stamina drains.

PlayerStaminaDecreaceRateDefault: 1

‹ EasierHarder ›
0.15

Multiplier for player natural HP regeneration.

PlayerAutoHPRegeneRateDefault: 1

‹ HarderEasier ›
0.15

Multiplier for player HP regeneration while sleeping.

PlayerAutoHpRegeneRateInSleepDefault: 1

‹ HarderEasier ›
0.15

Multiplier for how quickly Pal hunger drains.

PalStomachDecreaceRateDefault: 1

‹ EasierHarder ›
0.15

Multiplier for how quickly Pal stamina drains.

PalStaminaDecreaceRateDefault: 1

‹ EasierHarder ›
0.15

Multiplier for Pal natural HP regeneration.

PalAutoHPRegeneRateDefault: 1

‹ HarderEasier ›
0.15

Multiplier for Pal HP regeneration while in the Palbox or sleeping.

PalAutoHpRegeneRateInSleepDefault: 1

‹ HarderEasier ›
0.15

Multiplier for the HP of player-built structures.

BuildObjectHpRateDefault: 1

‹ HarderEasier ›
0.55

Multiplier for damage dealt to player-built structures.

BuildObjectDamageRateDefault: 1

‹ EasierHarder ›
0.53

Multiplier for structure decay speed. Set to 0 to disable deterioration.

BuildObjectDeteriorationDamageRateDefault: 1

‹ EasierHarder ›
010

Multiplier for items gathered from trees, ores and other collectable objects.

CollectionDropRateDefault: 1

‹ HarderEasier ›
0.55

Multiplier for the HP of gatherable objects such as trees and ore nodes.

CollectionObjectHpRateDefault: 1

‹ EasierHarder ›
0.53

Multiplier for how quickly gatherable objects respawn. Higher values mean slower respawns.

CollectionObjectRespawnSpeedRateDefault: 1

‹ EasierHarder ›
0.55

Multiplier for items dropped by defeated enemies.

EnemyDropItemRateDefault: 1

‹ HarderEasier ›
0.55

Multiplier for item weight. Lower values let players carry more.

ItemWeightRateDefault: 1

‹ EasierHarder ›
0.15

Multiplier for equipment durability loss.

EquipmentDurabilityDamageRateDefault: 1

‹ EasierHarder ›
0.15

Seconds between forced container UI re-syncs. Raising this can reduce server load.

ItemContainerForceMarkDirtyIntervalDefault: 1

0.110

Multiplier for food spoilage and item corruption speed.

ItemCorruptionMultiplierDefault: 1

‹ EasierHarder ›
0.110

What players drop when they die. None drops nothing, Item drops inventory except equipment, ItemAndEquipment drops all items, All also drops Pals in the party.

DeathPenaltyDefault: All

Enables raid events where hostile NPCs and Pals attack your base.

bEnableInvaderEnemyDefault: True

Enables Predator Pals (aggressive boss variants) spawning in the world.

EnablePredatorBossPalDefault: True

Maximum number of dropped items that can exist in the world at once.

DropItemMaxNumDefault: 3000

010000

Maximum number of base camps a single guild can build.

BaseCampMaxNumInGuildDefault: 3

150

Maximum number of Pals that can work at one base camp. This setting only takes effect through WorldOption.sav, not PalWorldSettings.ini.

BaseCampWorkerMaxNumDefault: 15

150

Maximum structures a single player can build. 0 means unlimited.

MaxBuildingLimitNumDefault: 0

08

Maximum number of players in a guild.

GuildPlayerMaxNumDefault: 20

1100

Minutes between supply drop events.

SupplyDropSpanDefault: 180

‹ EasierHarder ›
01000

Maximum chat messages a player can send per minute.

ChatPostLimitPerMinuteDefault: 10

0100

Real-time hours for the largest eggs to hatch. Smaller eggs scale down from this value.

PalEggDefaultHatchingTimeDefault: 72

‹ EasierHarder ›
0240

Maximum dropped items simulated with physics. -1 uses the game default.

PhysicsActiveDropItemMaxNumDefault: -1

-110000

Multiplier for Ranch (grazing) Pal production speed.

MonsterFarmActionSpeedRateDefault: 1

‹ HarderEasier ›
0.15

Allows players to export Pals to the Global Palbox (Pal reconstruction from genetic data).

bAllowGlobalPalboxExportDefault: True

Allows players to import Pals from the Global Palbox onto this server.

bAllowGlobalPalboxImportDefault: False

Maximum players in a co-op (non-dedicated) session. Not used by dedicated servers.

CoopPlayerMaxNumDefault: 4

14

Enables the UNKO (poop) item mechanic.

bActiveUNKODefault: False

Maximum number of UNKO items that can exist in the world at once.

DropItemMaxNum_UNKODefault: 100

05000

Maximum number of base camps that can exist across the whole server.

BaseCampMaxNumDefault: 128

010240

How many real-time hours dropped items remain in the world before despawning.

DropItemAliveMaxHoursDefault: 1

‹ HarderEasier ›
0240

Automatically dismantles a guild and its structures when no members have been online for the configured time.

bAutoResetGuildNoOnlinePlayersDefault: False

Hours of guild inactivity before an automatic guild reset, when enabled.

AutoResetGuildTimeNoOnlinePlayersDefault: 72

0240

Multiplier for crafting and work suitability speed.

WorkSpeedRateDefault: 1

‹ HarderEasier ›
0.15

Enables multiplayer for co-op sessions. Dedicated servers manage this automatically.

bIsMultiplayDefault: False

Applies a penalty (such as hunger) to players who have not logged in for a while.

bEnableNonLoginPenaltyDefault: True

Lets new players choose a starting location on the map instead of a fixed spawn.

bIsStartLocationSelectByMapDefault: True

Enables the RCON remote console protocol.

RCONEnabledDefault: False

Port used for RCON connections.

RCONPortDefault: 25575

Enables the REST API for server management.

RESTAPIEnabledDefault: False

Port used by the REST API.

RESTAPIPortDefault: 8212

Region string shown in the community server browser.

RegionDefault: (empty)

Enables player authentication. Keep enabled on public servers.

bUseAuthDefault: True

Enables fast travel between discovered Great Eagle statues.

bEnableFastTravelDefault: True

URL of the ban list the server checks on join. Defaults to the official Pocketpair list.

BanListURLDefault: https://b.palworldgame.com/api/banlist.txt

Enables player-versus-player combat on the server.

bIsPvPDefault: False

Hardcore mode. Characters that die are deleted permanently.

bHardcoreDefault: False

When enabled, Pals that die are lost permanently instead of being revived.

bPalLostDefault: False

Allows players to recreate a character after death in Hardcore mode.

bCharacterRecreateInHardcoreDefault: False

Allows players to loot death-penalty drops belonging to other guilds.

bCanPickupOtherGuildDeathPenaltyDropDefault: False

Keeps player characters sleeping in the world after they log out.

bExistPlayerAfterLogoutDefault: False

Allows Pals to defend bases against players from other guilds.

bEnableDefenseOtherGuildPlayerDefault: False

Hides the base area boundary effect of other guilds' camps.

bInvisibleOtherGuildBaseCampAreaFXDefault: False

Prevents building close to fast travel points and other restricted areas.

bBuildAreaLimitDefault: False

Distance in centimetres at which Pals and characters stop syncing to clients. Lower values reduce network load.

ServerReplicatePawnCullDistanceDefault: 15000

500015000

Enables the player list on the ESC menu.

bShowPlayerListDefault: False

Allows players to damage other players even outside PvP mode.

bEnablePlayerToPlayerDamageDefault: False

Allows damage to friendly Pals and guild members.

bEnableFriendlyFireDefault: False

Enables aim assist for controller players.

bEnableAimAssistPadDefault: True

Enables aim assist for mouse and keyboard players.

bEnableAimAssistKeyboardDefault: False

Restricts fast travel to base camps only, disabling travel to Great Eagle statues.

bEnableFastTravelOnlyBaseCampDefault: False

Allows players with client-side mods to join the server.

bAllowClientModDefault: True

Shows chat messages when players join or leave the server.

bIsShowJoinLeftMessageDefault: True

Comma-separated list of technology IDs players are not allowed to unlock.

DenyTechnologyListDefault: (empty)

Minutes a player must wait before rejoining a guild after leaving.

GuildRejoinCooldownMinutesDefault: 0

01440

Seconds a player must wait before respawning after death.

BlockRespawnTimeDefault: 5

‹ EasierHarder ›
060

If a player dies again within this many seconds, the respawn cooldown is multiplied by the penalty scale.

RespawnPenaltyDurationThresholdDefault: 0

03600

Multiplier applied to the respawn cooldown for repeated quick deaths.

RespawnPenaltyTimeScaleDefault: 2

‹ EasierHarder ›
010

Shows PvP item counts for base camps on the world map.

bDisplayPvPItemNumOnWorldMap_BaseCampDefault: False

Shows player locations and PvP item counts on the world map.

bDisplayPvPItemNumOnWorldMap_PlayerDefault: False

Item ID dropped by players killed in PvP mode.

AdditionalDropItemWhenPlayerKillingInPvPModeDefault: PlayerDropItem

How many of the PvP kill drop item are dropped.

AdditionalDropItemNumWhenPlayerKillingInPvPModeDefault: 1

0100

Enables an extra item drop when a player is killed in PvP mode.

bAdditionalDropItemWhenPlayerKillingInPvPModeDefault: False

Allows players to allocate stat points into HP.

bAllowEnhanceStat_HealthDefault: True

Allows players to allocate stat points into Attack.

bAllowEnhanceStat_AttackDefault: True

Allows players to allocate stat points into Stamina.

bAllowEnhanceStat_StaminaDefault: True

Allows players to allocate stat points into Carry Weight.

bAllowEnhanceStat_WeightDefault: True

Allows players to allocate stat points into Work Speed.

bAllowEnhanceStat_WorkSpeedDefault: True

Seconds between Palbox storage update checks. Raising this can reduce server load.

PlayerDataPalStorageUpdateCheckTickIntervalDefault: 1

0.160

Seconds between checks for inactive guild masters.

AutoTransferMasterCheckIntervalSecondsDefault: 3600

6086400

Days of guild master inactivity before leadership is handed to another member.

AutoTransferMasterThresholdDaysDefault: 14

1365

Maximum guilds processed per server tick. Performance tuning value.

MaxGuildsPerFrameDefault: 10

1100

Shows the builder's player ID on structures.

bEnableBuildingPlayerUIdDisplayDefault: False

Seconds the builder name display cache lasts. Performance tuning value.

BuildingNameDisplayCacheTTLSecondsDefault: 60

13600

Configure every setting for your Palworld dedicated server and export the result as a WorldOption.sav or PalWorldSettings.ini file, entirely in your browser. Nothing you enter or upload leaves your device.

Start from the defaults, paste your existing PalWorldSettings.ini, or upload a WorldOption.sav to edit it. When a WorldOption.sav exists in your world save folder it overrides PalWorldSettings.ini, and some settings such as BaseCampWorkerMaxNum only work through the .sav file.

Frequently asked questions

What is WorldOption.sav?

WorldOption.sav is a binary save file that stores your Palworld world settings. It lives in Pal/Saved/SaveGames/0/[WorldGUID]/ on your server. When present, the game reads world settings from it and ignores most values in PalWorldSettings.ini.

Why edit WorldOption.sav instead of PalWorldSettings.ini?

Some settings, such as BaseCampWorkerMaxNum, only take effect through WorldOption.sav. It is also the reliable way to change settings for an existing world, because the game keeps world settings inside the save.

Do I need to upload my save file to a server?

No. Everything runs locally in your browser, including reading and writing the binary .sav format. Your files and passwords never leave your device.

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