How to Add Mods to Your Palworld Server

A quick guide on how to add mods to your server [will be updated when more info is released]

How to Install Palworld Server Mods (.PAK + UE4SS + Workshop)

Palworld modding comes in a few different flavours, and the install steps depend on what you downloaded:

  • Workshop / “Official” server mods (you’ll see an Info.json + InstallRules).
  • .PAK mods (just a .pak file you drop into a folder).
  • UE4SS mods (Lua/script/logic mods that need the UE4SS loader).

LOW.MS supports .PAK mods, and LOW.MS also offers one-click install of UE4SS (Stable or Experimental) for modded Palworld servers.

Important: Not every Palworld mod is server-side. Some are client-only, and some require both the server and all players to install the same mod (and sometimes the same UE4SS build). Always follow the mod author’s instructions.


Quick check: what type of mod did you download?

  • If you have a .pak file → go to Install .PAK mods.
  • If the mod mentions UE4SS / Lua / scripts → go to Install UE4SS mods.
  • If the mod includes an Info.json and references PackageName / InstallRules → go to Install Workshop / server mods.

Before you start (recommended)

  1. Back up your world/save before installing mods.
  2. Stop the server before uploading or changing mod files.
  3. Install one mod at a time so it’s obvious which mod caused an issue.

Install Workshop / server mods (Info.json / PackageName)

This is the newer “server mod” workflow. It’s the cleanest way to manage mods long-term because you enable/disable them in a config file and the server deploys them on restart.

1) Run the server once (first-time setup)

If you’ve never launched the dedicated server before, start it once so it can generate the mod settings files, then stop it again.

2) Place the Workshop mod files

By default, the dedicated server reads this folder next to the server executable:

Mods/Workshop/<any-folder-name>/Info.json

The folder name doesn’t matter — Info.json must be directly inside that mod folder.

3) Enable mods in Mods/PalModSettings.ini

Open Mods/PalModSettings.ini and set:

  • bGlobalEnableMod=true
  • Add one ActiveModList= line per mod you want enabled

Example:

[PalModSettings]
bGlobalEnableMod=true
ActiveModList=ExamplePackageName
ActiveModList=AnotherPackageName

PackageName comes from the mod’s Info.json (it is not the folder name).

4) Restart to deploy

Start the server again. On restart, the server will deploy files according to the mod’s InstallRules and load enabled mods.

Disable or remove a Workshop/server mod

  • Remove the mod’s PackageName line(s) from ActiveModList, then restart.
  • If needed, delete the corresponding folder under Mods/Workshop/, then restart again.

Install .PAK mods (supported)

1) Get the mod’s .pak file

Download the mod and locate the .pak file (it’s often inside a ZIP/RAR).

2) Upload the .pak to the server

Most .pak mods go in one of these locations (mods differ):

  • Most common: Pal/Content/Paks/~mods
  • Also common: Pal/Content/Paks/Mods
  • Fallback (some mods): Pal/Content/Paks

If the ~mods or Mods folder doesn’t exist, create it.

Server-side file location for mods

3) Restart and test

Start the server, join, and confirm the mod works.

Uninstall a .PAK mod

Stop the server, remove the .pak you added, then start the server again.


Install UE4SS mods (LOW.MS one-click)

UE4SS is the loader many Palworld script/logic mods rely on.

Choose Stable vs Experimental

  • Stable: Best default choice for most servers.
  • Experimental: Use when a specific mod requires newer UE4SS features, or the mod author explicitly says “experimental”.

Install UE4SS on LOW.MS

  1. Open your Palworld server in the LOW.MS panel.
  2. Go to Mod Loader / UE4SS.
  3. Click Install UE4SS (Stable) or Install UE4SS (Experimental).
  4. Restart the server.

Where UE4SS mods usually go

Most UE4SS mods are placed under a UE4SS mods folder inside your server’s Palworld binaries path. Common locations include:

  • Pal/Binaries/Win64/ue4ss/Mods
  • Pal/Binaries/Win64/Mods (depends on the UE4SS package/mod)

Always follow the mod’s folder structure exactly. If the mod ships with folders like mods/, Scripts/, or LogicMods/, keep the structure intact when uploading.

Client requirements (don’t skip this)

Some UE4SS mods require every player to install the mod on their own PC as well. If players can’t join after adding mods, this is usually why.


Mods we don’t support

  • Mods that require you to run a custom installer like a .bat file.
  • Anything that asks you to replace core executables or run unknown scripts.

If you’re unsure, send the mod link to support and we’ll tell you if it’s compatible.


Troubleshooting (fast)

Server crashes after adding a mod

Stop the server → remove the last mod you added → start again.

Mod does nothing

  • Confirm it’s in the folder the author expects (~mods vs Mods vs Paks).
  • Confirm the mod matches your Palworld server version.
  • If it’s a UE4SS mod, confirm UE4SS is installed (Stable vs Experimental) and the mod files are in the correct UE4SS folder.

Players time out / can’t join after installing mods

  • Test with no mods. If it works, add them back one-by-one.
  • Check if the mod requires client-side install.

Need help?

Contact our support team with:

  • The mod link(s)
  • Whether it’s Workshop/server, .PAK, or UE4SS
  • If UE4SS: whether you installed Stable or Experimental
  • Any server logs (if available)

Looking for a reliable palworld Server Hosting Solution? Managing your server has never been easier. Host your palworld server with LOW.MS and enjoy a seamless gaming experience.

Want to know more?

We'll be happy to answer any questions you may have. Get in touch!