Multiplier for how fast in-game daytime passes. Higher values make days shorter.
DayTimeSpeedRateDomyślnie: 1
Multiplier for how fast in-game nighttime passes. Higher values make nights shorter.
NightTimeSpeedRateDomyślnie: 1
Multiplier for EXP earned by players and Pals.
ExpRateDomyślnie: 1
Multiplier for Pal capture chance when throwing spheres.
PalCaptureRateDomyślnie: 1
Multiplier for how many wild Pals spawn.
PalSpawnNumRateDomyślnie: 1
Multiplier for damage dealt by Pals.
PalDamageRateAttackDomyślnie: 1
Multiplier for damage taken by Pals.
PalDamageRateDefenseDomyślnie: 1
Multiplier for damage dealt by players.
PlayerDamageRateAttackDomyślnie: 1
Multiplier for damage taken by players.
PlayerDamageRateDefenseDomyślnie: 1
Multiplier for how quickly player hunger drains.
PlayerStomachDecreaceRateDomyślnie: 1
Multiplier for how quickly player stamina drains.
PlayerStaminaDecreaceRateDomyślnie: 1
Multiplier for player natural HP regeneration.
PlayerAutoHPRegeneRateDomyślnie: 1
Multiplier for player HP regeneration while sleeping.
PlayerAutoHpRegeneRateInSleepDomyślnie: 1
Multiplier for how quickly Pal hunger drains.
PalStomachDecreaceRateDomyślnie: 1
Multiplier for how quickly Pal stamina drains.
PalStaminaDecreaceRateDomyślnie: 1
Multiplier for Pal natural HP regeneration.
PalAutoHPRegeneRateDomyślnie: 1
Multiplier for Pal HP regeneration while in the Palbox or sleeping.
PalAutoHpRegeneRateInSleepDomyślnie: 1
Multiplier for the HP of player-built structures.
BuildObjectHpRateDomyślnie: 1
Multiplier for damage dealt to player-built structures.
BuildObjectDamageRateDomyślnie: 1
Multiplier for structure decay speed. Set to 0 to disable deterioration.
BuildObjectDeteriorationDamageRateDomyślnie: 1
Multiplier for items gathered from trees, ores and other collectable objects.
CollectionDropRateDomyślnie: 1
Multiplier for the HP of gatherable objects such as trees and ore nodes.
CollectionObjectHpRateDomyślnie: 1
Multiplier for how quickly gatherable objects respawn. Higher values mean slower respawns.
CollectionObjectRespawnSpeedRateDomyślnie: 1
Multiplier for items dropped by defeated enemies.
EnemyDropItemRateDomyślnie: 1
Multiplier for item weight. Lower values let players carry more.
ItemWeightRateDomyślnie: 1
Multiplier for equipment durability loss.
EquipmentDurabilityDamageRateDomyślnie: 1
Seconds between forced container UI re-syncs. Raising this can reduce server load.
ItemContainerForceMarkDirtyIntervalDomyślnie: 1
Multiplier for food spoilage and item corruption speed.
ItemCorruptionMultiplierDomyślnie: 1
What players drop when they die. None drops nothing, Item drops inventory except equipment, ItemAndEquipment drops all items, All also drops Pals in the party.
DeathPenaltyDomyślnie: All
Enables raid events where hostile NPCs and Pals attack your base.
bEnableInvaderEnemyDomyślnie: True
Enables Predator Pals (aggressive boss variants) spawning in the world.
EnablePredatorBossPalDomyślnie: True
Maximum number of dropped items that can exist in the world at once.
DropItemMaxNumDomyślnie: 3000
Maximum number of base camps a single guild can build.
BaseCampMaxNumInGuildDomyślnie: 3
Maximum number of Pals that can work at one base camp. This setting only takes effect through WorldOption.sav, not PalWorldSettings.ini.
BaseCampWorkerMaxNumDomyślnie: 15
Maximum structures a single player can build. 0 means unlimited.
MaxBuildingLimitNumDomyślnie: 0
Maximum number of players in a guild.
GuildPlayerMaxNumDomyślnie: 20
Minutes between supply drop events.
SupplyDropSpanDomyślnie: 180
Maximum chat messages a player can send per minute.
ChatPostLimitPerMinuteDomyślnie: 10
Real-time hours for the largest eggs to hatch. Smaller eggs scale down from this value.
PalEggDefaultHatchingTimeDomyślnie: 72
Maximum dropped items simulated with physics. -1 uses the game default.
PhysicsActiveDropItemMaxNumDomyślnie: -1
Multiplier for Ranch (grazing) Pal production speed.
MonsterFarmActionSpeedRateDomyślnie: 1
Allows players to export Pals to the Global Palbox (Pal reconstruction from genetic data).
bAllowGlobalPalboxExportDomyślnie: True
Allows players to import Pals from the Global Palbox onto this server.
bAllowGlobalPalboxImportDomyślnie: False
Maximum players in a co-op (non-dedicated) session. Not used by dedicated servers.
CoopPlayerMaxNumDomyślnie: 4
Enables the UNKO (poop) item mechanic.
bActiveUNKODomyślnie: False
Maximum number of UNKO items that can exist in the world at once.
DropItemMaxNum_UNKODomyślnie: 100
Maximum number of base camps that can exist across the whole server.
BaseCampMaxNumDomyślnie: 128
How many real-time hours dropped items remain in the world before despawning.
DropItemAliveMaxHoursDomyślnie: 1
Automatically dismantles a guild and its structures when no members have been online for the configured time.
bAutoResetGuildNoOnlinePlayersDomyślnie: False
Hours of guild inactivity before an automatic guild reset, when enabled.
AutoResetGuildTimeNoOnlinePlayersDomyślnie: 72
Multiplier for crafting and work suitability speed.
WorkSpeedRateDomyślnie: 1
Enables multiplayer for co-op sessions. Dedicated servers manage this automatically.
bIsMultiplayDomyślnie: False
Applies a penalty (such as hunger) to players who have not logged in for a while.
bEnableNonLoginPenaltyDomyślnie: True
Lets new players choose a starting location on the map instead of a fixed spawn.
bIsStartLocationSelectByMapDomyślnie: True
Enables the RCON remote console protocol.
RCONEnabledDomyślnie: False
Port used for RCON connections.
RCONPortDomyślnie: 25575
Enables the REST API for server management.
RESTAPIEnabledDomyślnie: False
Port used by the REST API.
RESTAPIPortDomyślnie: 8212
Region string shown in the community server browser.
RegionDomyślnie: (puste)
Enables player authentication. Keep enabled on public servers.
bUseAuthDomyślnie: True
Enables fast travel between discovered Great Eagle statues.
bEnableFastTravelDomyślnie: True
URL of the ban list the server checks on join. Defaults to the official Pocketpair list.
BanListURLDomyślnie: https://b.palworldgame.com/api/banlist.txt
Enables player-versus-player combat on the server.
bIsPvPDomyślnie: False
Hardcore mode. Characters that die are deleted permanently.
bHardcoreDomyślnie: False
When enabled, Pals that die are lost permanently instead of being revived.
bPalLostDomyślnie: False
Allows players to recreate a character after death in Hardcore mode.
bCharacterRecreateInHardcoreDomyślnie: False
Allows players to loot death-penalty drops belonging to other guilds.
bCanPickupOtherGuildDeathPenaltyDropDomyślnie: False
Keeps player characters sleeping in the world after they log out.
bExistPlayerAfterLogoutDomyślnie: False
Allows Pals to defend bases against players from other guilds.
bEnableDefenseOtherGuildPlayerDomyślnie: False
Hides the base area boundary effect of other guilds' camps.
bInvisibleOtherGuildBaseCampAreaFXDomyślnie: False
Prevents building close to fast travel points and other restricted areas.
bBuildAreaLimitDomyślnie: False
Distance in centimetres at which Pals and characters stop syncing to clients. Lower values reduce network load.
ServerReplicatePawnCullDistanceDomyślnie: 15000
Enables the player list on the ESC menu.
bShowPlayerListDomyślnie: False
Allows players to damage other players even outside PvP mode.
bEnablePlayerToPlayerDamageDomyślnie: False
Allows damage to friendly Pals and guild members.
bEnableFriendlyFireDomyślnie: False
Enables aim assist for controller players.
bEnableAimAssistPadDomyślnie: True
Enables aim assist for mouse and keyboard players.
bEnableAimAssistKeyboardDomyślnie: False
Restricts fast travel to base camps only, disabling travel to Great Eagle statues.
bEnableFastTravelOnlyBaseCampDomyślnie: False
Allows players with client-side mods to join the server.
bAllowClientModDomyślnie: True
Shows chat messages when players join or leave the server.
bIsShowJoinLeftMessageDomyślnie: True
Comma-separated list of technology IDs players are not allowed to unlock.
DenyTechnologyListDomyślnie: (puste)
Minutes a player must wait before rejoining a guild after leaving.
GuildRejoinCooldownMinutesDomyślnie: 0
Seconds a player must wait before respawning after death.
BlockRespawnTimeDomyślnie: 5
If a player dies again within this many seconds, the respawn cooldown is multiplied by the penalty scale.
RespawnPenaltyDurationThresholdDomyślnie: 0
Multiplier applied to the respawn cooldown for repeated quick deaths.
RespawnPenaltyTimeScaleDomyślnie: 2
Shows PvP item counts for base camps on the world map.
bDisplayPvPItemNumOnWorldMap_BaseCampDomyślnie: False
Shows player locations and PvP item counts on the world map.
bDisplayPvPItemNumOnWorldMap_PlayerDomyślnie: False
Item ID dropped by players killed in PvP mode.
AdditionalDropItemWhenPlayerKillingInPvPModeDomyślnie: PlayerDropItem
How many of the PvP kill drop item are dropped.
AdditionalDropItemNumWhenPlayerKillingInPvPModeDomyślnie: 1
Enables an extra item drop when a player is killed in PvP mode.
bAdditionalDropItemWhenPlayerKillingInPvPModeDomyślnie: False
Allows players to allocate stat points into HP.
bAllowEnhanceStat_HealthDomyślnie: True
Allows players to allocate stat points into Attack.
bAllowEnhanceStat_AttackDomyślnie: True
Allows players to allocate stat points into Stamina.
bAllowEnhanceStat_StaminaDomyślnie: True
Allows players to allocate stat points into Carry Weight.
bAllowEnhanceStat_WeightDomyślnie: True
Allows players to allocate stat points into Work Speed.
bAllowEnhanceStat_WorkSpeedDomyślnie: True
Seconds between Palbox storage update checks. Raising this can reduce server load.
PlayerDataPalStorageUpdateCheckTickIntervalDomyślnie: 1
Seconds between checks for inactive guild masters.
AutoTransferMasterCheckIntervalSecondsDomyślnie: 3600
Days of guild master inactivity before leadership is handed to another member.
AutoTransferMasterThresholdDaysDomyślnie: 14
Maximum guilds processed per server tick. Performance tuning value.
MaxGuildsPerFrameDomyślnie: 10
Shows the builder's player ID on structures.
bEnableBuildingPlayerUIdDisplayDomyślnie: False
Seconds the builder name display cache lasts. Performance tuning value.
BuildingNameDisplayCacheTTLSecondsDomyślnie: 60
Skonfiguruj każde ustawienie swojego dedykowanego serwera Palworld i wyeksportuj wynik jako plik WorldOption.sav lub PalWorldSettings.ini, w całości w przeglądarce. Nic, co wpiszesz albo wgrasz, nie opuszcza Twojego urządzenia.
Zacznij od wartości domyślnych, wklej swój obecny PalWorldSettings.ini albo wgraj WorldOption.sav do edycji. Jeśli w folderze zapisu świata istnieje WorldOption.sav, nadpisuje on PalWorldSettings.ini, a niektóre ustawienia, takie jak BaseCampWorkerMaxNum, działają wyłącznie przez plik .sav.
Najczęściej zadawane pytania
Czym jest WorldOption.sav?
WorldOption.sav to binarny plik zapisu przechowujący ustawienia świata w Palworld. Znajduje się w Pal/Saved/SaveGames/0/[WorldGUID]/ na Twoim serwerze. Kiedy istnieje, gra czyta ustawienia świata z niego i ignoruje większość wartości z PalWorldSettings.ini.
Dlaczego edytować WorldOption.sav zamiast PalWorldSettings.ini?
Niektóre ustawienia, na przykład BaseCampWorkerMaxNum, działają tylko przez WorldOption.sav. To także pewniejszy sposób na zmianę ustawień istniejącego świata, bo gra trzyma ustawienia świata w pliku zapisu.
Czy muszę wgrywać plik zapisu na jakiś serwer?
Nie. Wszystko działa lokalnie w Twojej przeglądarce, łącznie z odczytem i zapisem binarnego formatu .sav. Twoje pliki i hasła nigdy nie opuszczają urządzenia.