Multiplier for how fast in-game daytime passes. Higher values make days shorter.
DayTimeSpeedRatePadrão: 1
Multiplier for how fast in-game nighttime passes. Higher values make nights shorter.
NightTimeSpeedRatePadrão: 1
Multiplier for EXP earned by players and Pals.
ExpRatePadrão: 1
Multiplier for Pal capture chance when throwing spheres.
PalCaptureRatePadrão: 1
Multiplier for how many wild Pals spawn.
PalSpawnNumRatePadrão: 1
Multiplier for damage dealt by Pals.
PalDamageRateAttackPadrão: 1
Multiplier for damage taken by Pals.
PalDamageRateDefensePadrão: 1
Multiplier for damage dealt by players.
PlayerDamageRateAttackPadrão: 1
Multiplier for damage taken by players.
PlayerDamageRateDefensePadrão: 1
Multiplier for how quickly player hunger drains.
PlayerStomachDecreaceRatePadrão: 1
Multiplier for how quickly player stamina drains.
PlayerStaminaDecreaceRatePadrão: 1
Multiplier for player natural HP regeneration.
PlayerAutoHPRegeneRatePadrão: 1
Multiplier for player HP regeneration while sleeping.
PlayerAutoHpRegeneRateInSleepPadrão: 1
Multiplier for how quickly Pal hunger drains.
PalStomachDecreaceRatePadrão: 1
Multiplier for how quickly Pal stamina drains.
PalStaminaDecreaceRatePadrão: 1
Multiplier for Pal natural HP regeneration.
PalAutoHPRegeneRatePadrão: 1
Multiplier for Pal HP regeneration while in the Palbox or sleeping.
PalAutoHpRegeneRateInSleepPadrão: 1
Multiplier for the HP of player-built structures.
BuildObjectHpRatePadrão: 1
Multiplier for damage dealt to player-built structures.
BuildObjectDamageRatePadrão: 1
Multiplier for structure decay speed. Set to 0 to disable deterioration.
BuildObjectDeteriorationDamageRatePadrão: 1
Multiplier for items gathered from trees, ores and other collectable objects.
CollectionDropRatePadrão: 1
Multiplier for the HP of gatherable objects such as trees and ore nodes.
CollectionObjectHpRatePadrão: 1
Multiplier for how quickly gatherable objects respawn. Higher values mean slower respawns.
CollectionObjectRespawnSpeedRatePadrão: 1
Multiplier for items dropped by defeated enemies.
EnemyDropItemRatePadrão: 1
Multiplier for item weight. Lower values let players carry more.
ItemWeightRatePadrão: 1
Multiplier for equipment durability loss.
EquipmentDurabilityDamageRatePadrão: 1
Seconds between forced container UI re-syncs. Raising this can reduce server load.
ItemContainerForceMarkDirtyIntervalPadrão: 1
Multiplier for food spoilage and item corruption speed.
ItemCorruptionMultiplierPadrão: 1
What players drop when they die. None drops nothing, Item drops inventory except equipment, ItemAndEquipment drops all items, All also drops Pals in the party.
DeathPenaltyPadrão: All
Enables raid events where hostile NPCs and Pals attack your base.
bEnableInvaderEnemyPadrão: True
Enables Predator Pals (aggressive boss variants) spawning in the world.
EnablePredatorBossPalPadrão: True
Maximum number of dropped items that can exist in the world at once.
DropItemMaxNumPadrão: 3000
Maximum number of base camps a single guild can build.
BaseCampMaxNumInGuildPadrão: 3
Maximum number of Pals that can work at one base camp. This setting only takes effect through WorldOption.sav, not PalWorldSettings.ini.
BaseCampWorkerMaxNumPadrão: 15
Maximum structures a single player can build. 0 means unlimited.
MaxBuildingLimitNumPadrão: 0
Maximum number of players in a guild.
GuildPlayerMaxNumPadrão: 20
Minutes between supply drop events.
SupplyDropSpanPadrão: 180
Maximum chat messages a player can send per minute.
ChatPostLimitPerMinutePadrão: 10
Real-time hours for the largest eggs to hatch. Smaller eggs scale down from this value.
PalEggDefaultHatchingTimePadrão: 72
Maximum dropped items simulated with physics. -1 uses the game default.
PhysicsActiveDropItemMaxNumPadrão: -1
Multiplier for Ranch (grazing) Pal production speed.
MonsterFarmActionSpeedRatePadrão: 1
Allows players to export Pals to the Global Palbox (Pal reconstruction from genetic data).
bAllowGlobalPalboxExportPadrão: True
Allows players to import Pals from the Global Palbox onto this server.
bAllowGlobalPalboxImportPadrão: False
Maximum players in a co-op (non-dedicated) session. Not used by dedicated servers.
CoopPlayerMaxNumPadrão: 4
Enables the UNKO (poop) item mechanic.
bActiveUNKOPadrão: False
Maximum number of UNKO items that can exist in the world at once.
DropItemMaxNum_UNKOPadrão: 100
Maximum number of base camps that can exist across the whole server.
BaseCampMaxNumPadrão: 128
How many real-time hours dropped items remain in the world before despawning.
DropItemAliveMaxHoursPadrão: 1
Automatically dismantles a guild and its structures when no members have been online for the configured time.
bAutoResetGuildNoOnlinePlayersPadrão: False
Hours of guild inactivity before an automatic guild reset, when enabled.
AutoResetGuildTimeNoOnlinePlayersPadrão: 72
Multiplier for crafting and work suitability speed.
WorkSpeedRatePadrão: 1
Enables multiplayer for co-op sessions. Dedicated servers manage this automatically.
bIsMultiplayPadrão: False
Applies a penalty (such as hunger) to players who have not logged in for a while.
bEnableNonLoginPenaltyPadrão: True
Lets new players choose a starting location on the map instead of a fixed spawn.
bIsStartLocationSelectByMapPadrão: True
Enables the RCON remote console protocol.
RCONEnabledPadrão: False
Port used for RCON connections.
RCONPortPadrão: 25575
Enables the REST API for server management.
RESTAPIEnabledPadrão: False
Port used by the REST API.
RESTAPIPortPadrão: 8212
Region string shown in the community server browser.
RegionPadrão: (vazio)
Enables player authentication. Keep enabled on public servers.
bUseAuthPadrão: True
Enables fast travel between discovered Great Eagle statues.
bEnableFastTravelPadrão: True
URL of the ban list the server checks on join. Defaults to the official Pocketpair list.
BanListURLPadrão: https://b.palworldgame.com/api/banlist.txt
Enables player-versus-player combat on the server.
bIsPvPPadrão: False
Hardcore mode. Characters that die are deleted permanently.
bHardcorePadrão: False
When enabled, Pals that die are lost permanently instead of being revived.
bPalLostPadrão: False
Allows players to recreate a character after death in Hardcore mode.
bCharacterRecreateInHardcorePadrão: False
Allows players to loot death-penalty drops belonging to other guilds.
bCanPickupOtherGuildDeathPenaltyDropPadrão: False
Keeps player characters sleeping in the world after they log out.
bExistPlayerAfterLogoutPadrão: False
Allows Pals to defend bases against players from other guilds.
bEnableDefenseOtherGuildPlayerPadrão: False
Hides the base area boundary effect of other guilds' camps.
bInvisibleOtherGuildBaseCampAreaFXPadrão: False
Prevents building close to fast travel points and other restricted areas.
bBuildAreaLimitPadrão: False
Distance in centimetres at which Pals and characters stop syncing to clients. Lower values reduce network load.
ServerReplicatePawnCullDistancePadrão: 15000
Enables the player list on the ESC menu.
bShowPlayerListPadrão: False
Allows players to damage other players even outside PvP mode.
bEnablePlayerToPlayerDamagePadrão: False
Allows damage to friendly Pals and guild members.
bEnableFriendlyFirePadrão: False
Enables aim assist for controller players.
bEnableAimAssistPadPadrão: True
Enables aim assist for mouse and keyboard players.
bEnableAimAssistKeyboardPadrão: False
Restricts fast travel to base camps only, disabling travel to Great Eagle statues.
bEnableFastTravelOnlyBaseCampPadrão: False
Allows players with client-side mods to join the server.
bAllowClientModPadrão: True
Shows chat messages when players join or leave the server.
bIsShowJoinLeftMessagePadrão: True
Comma-separated list of technology IDs players are not allowed to unlock.
DenyTechnologyListPadrão: (vazio)
Minutes a player must wait before rejoining a guild after leaving.
GuildRejoinCooldownMinutesPadrão: 0
Seconds a player must wait before respawning after death.
BlockRespawnTimePadrão: 5
If a player dies again within this many seconds, the respawn cooldown is multiplied by the penalty scale.
RespawnPenaltyDurationThresholdPadrão: 0
Multiplier applied to the respawn cooldown for repeated quick deaths.
RespawnPenaltyTimeScalePadrão: 2
Shows PvP item counts for base camps on the world map.
bDisplayPvPItemNumOnWorldMap_BaseCampPadrão: False
Shows player locations and PvP item counts on the world map.
bDisplayPvPItemNumOnWorldMap_PlayerPadrão: False
Item ID dropped by players killed in PvP mode.
AdditionalDropItemWhenPlayerKillingInPvPModePadrão: PlayerDropItem
How many of the PvP kill drop item are dropped.
AdditionalDropItemNumWhenPlayerKillingInPvPModePadrão: 1
Enables an extra item drop when a player is killed in PvP mode.
bAdditionalDropItemWhenPlayerKillingInPvPModePadrão: False
Allows players to allocate stat points into HP.
bAllowEnhanceStat_HealthPadrão: True
Allows players to allocate stat points into Attack.
bAllowEnhanceStat_AttackPadrão: True
Allows players to allocate stat points into Stamina.
bAllowEnhanceStat_StaminaPadrão: True
Allows players to allocate stat points into Carry Weight.
bAllowEnhanceStat_WeightPadrão: True
Allows players to allocate stat points into Work Speed.
bAllowEnhanceStat_WorkSpeedPadrão: True
Seconds between Palbox storage update checks. Raising this can reduce server load.
PlayerDataPalStorageUpdateCheckTickIntervalPadrão: 1
Seconds between checks for inactive guild masters.
AutoTransferMasterCheckIntervalSecondsPadrão: 3600
Days of guild master inactivity before leadership is handed to another member.
AutoTransferMasterThresholdDaysPadrão: 14
Maximum guilds processed per server tick. Performance tuning value.
MaxGuildsPerFramePadrão: 10
Shows the builder's player ID on structures.
bEnableBuildingPlayerUIdDisplayPadrão: False
Seconds the builder name display cache lasts. Performance tuning value.
BuildingNameDisplayCacheTTLSecondsPadrão: 60
Configure todas as opções do seu servidor dedicado de Palworld e exporte o resultado como WorldOption.sav ou PalWorldSettings.ini, tudo dentro do navegador. Nada do que você digita ou envia sai do seu dispositivo.
Comece pelos valores padrão, cole o seu PalWorldSettings.ini atual ou envie um WorldOption.sav para editar. Quando existe um WorldOption.sav na pasta do save do mundo, ele tem prioridade sobre o PalWorldSettings.ini, e algumas opções, como BaseCampWorkerMaxNum, só funcionam pelo arquivo .sav.
Perguntas frequentes
O que é o WorldOption.sav?
O WorldOption.sav é um arquivo de save binário que guarda as configurações do seu mundo de Palworld. Ele fica em Pal/Saved/SaveGames/0/[WorldGUID]/ no seu servidor. Quando existe, o jogo lê as configurações do mundo a partir dele e ignora a maioria dos valores do PalWorldSettings.ini.
Por que editar o WorldOption.sav em vez do PalWorldSettings.ini?
Algumas opções, como BaseCampWorkerMaxNum, só têm efeito pelo WorldOption.sav. Ele também é a forma confiável de mudar configurações de um mundo já existente, porque o jogo guarda as configurações do mundo dentro do save.
Preciso enviar meu arquivo de save para algum servidor?
Não. Tudo roda localmente no seu navegador, incluindo a leitura e a escrita do formato binário .sav. Seus arquivos e senhas nunca saem do seu dispositivo.