Best Vintage Story Mods for Your Server
Vintage Story's modding scene is honestly impressive for a game this size. There are over 5,000 mods on mods.vintagestory.at and the quality of the top ones rivals what you'd see in much bigger games. I've spent a lot of time testing which ones play nicely on multiplayer servers, and these are the ones I keep coming back to.
Before we get into the list – a quick note on mod types. This matters for servers:
- Server-side mods only need to be installed on the server. Players don't need to do anything.
- Universal mods need to be on both the server and client, but Vintage Story handles this automatically – clients download universal mods from the server when they connect.
- Client-only mods are installed by individual players on their own machines. The server doesn't care about these.
So for server operators, you mostly care about server-side and universal mods. Anything you install that's universal will auto-download to your players. Pretty seamless.
Quality of Life
Player Corpse
When you die in vanilla Vintage Story, your items scatter on the ground. It's fine in singleplayer, but on a server it creates problems – items can despawn before you get back, other players might grab your stuff (intentionally or not), and dying in a cave means your gear is probably gone.
Player Corpse replaces the item scatter with a corpse object you can loot when you return. It's universal, so it auto-downloads to players. I'd call this borderline essential for any server where you don't want death to feel punishing enough to make people quit.
Carry On
This one lets you pick up and carry blocks and containers – workbenches, chests, anvils, that kind of thing. Sounds small, but on a multiplayer server where people are constantly rearranging their base, it's a massive quality of life improvement. No more breaking and re-placing everything.
Universal mod. Works great on servers, never had issues with it.
XSkills
Adds an RPG-style skill progression system. Players level up skills by actually using them – mine a lot and your mining improves, cook a lot and your cooking gets better. On a server, this gives people individual progression that makes their character feel like theirs, which is really motivating in a multiplayer setting.
This one's universal and fairly lightweight. It does add some server-side processing for the skill calculations, but I've never seen it cause performance issues even on busier servers.
Content and Survival
Primitive Survival
One of my favourites. Adds fishing, trapping, and a bunch of early-game survival tools. You can set snares for small animals, craft fishing rods and actually fish in rivers and lakes, build weirs to catch fish passively. It fills a gap in the vanilla game that always bugged me – there's all this water everywhere and nothing to do with it.
Great for servers because it gives players more things to specialise in. You'll end up with someone who becomes "the fishing person" and honestly that kind of organic role specialisation is what makes multiplayer survival games fun.
Universal mod. The models and textures download to clients automatically.
Medieval Expansion
Adds a bunch of medieval-themed content – weapons, armour, building materials, furniture. The quality is high and it fits Vintage Story's aesthetic really well. On a server, the extra weapon and armour variety makes PvP more interesting if you have that enabled, and the building pieces give your builders a lot more to work with.
Universal. Can add a bit to RAM usage because of all the new items and blocks, but nothing dramatic.
Wildcraft
Herbs, foraging, berries, mushrooms, and plants everywhere. This one makes exploring feel way more rewarding because there's useful stuff growing all over the place. It pairs really well with the cooking mods.
Universal mod. Adds new worldgen features so it works best on a fresh world – existing chunks won't have the new plants.
Expanded Foods + A Culinary Artillery
I'm grouping these because they work brilliantly together. Expanded Foods adds tons of new recipes and ingredients. A Culinary Artillery adds new cooking stations and methods – smoking, drying, curing, that sort of thing.
On a server, food becomes a whole activity instead of just "eat bread to not die." I had a group of players who basically turned their base into a restaurant, cataloguing recipes and trading meals. These are universal mods, so everyone gets the new items and interfaces.
Worldgen and Exploration
Better Ruins
Scatters ruins, abandoned buildings, and structures across the world. Vanilla worldgen is beautiful but can feel a bit empty between villages. Better Ruins gives explorers something to find and loot, which is especially nice on a server where you want people to have a reason to venture out.
This is a server-side mod, which means you install it and it just works – no client download needed. It only affects newly generated chunks though, so fresh worlds get the most benefit.
Building
Honestly, Vintage Story's vanilla building system is already pretty strong with the chisel tool. But if your players are serious builders, Medieval Expansion (mentioned above) adds the most useful building pieces I've seen. The timber frames, gates, and decorative blocks give you a lot to work with.
How to Install Mods on Your LOW.MS Server
There are two ways to do this, depending on the mod.
The Easy Way: Mod Manager
Log into the LOW.MS Control Panel, go to your Vintage Story service, and click Mod Manager in the sidebar. We've got a curated selection of popular mods available there. Find the one you want, click install, restart your server. Done.
This is the fastest option and it handles versioning for you.
Manual Installation
For mods that aren't in the curated list, you'll grab the .zip file from mods.vintagestory.at and upload it yourself.
- Download the mod's .zip file from the mod portal
- In the control panel, open File Manager
- Navigate to the
Modsfolder - Upload the .zip file – don't extract it, Vintage Story reads .zip files directly
- Restart your server
You can also use SFTP if you prefer a proper file transfer client, which is handy when you're uploading a bunch of mods at once.
Alternatively, if you've got admin access on the server, you can use the /moddb commands in-game or through Web Console to search for and install mods directly from the mod database.
Dealing with Mod Conflicts
Here's the reality – most popular mods work fine together. The Vintage Story modding community is pretty good about compatibility. But when you start stacking 15+ mods, weird things can happen.
My approach is simple: add mods in small batches. Install 2-3, play for a bit, make sure everything's stable. Then add the next batch. If something breaks, you know roughly which mod caused it.
If you do hit a conflict, the server log is your friend. Check Log Viewer in the control panel – mod errors are usually pretty clear about which mod is unhappy and why.
The nuclear option is the "disable and test" method. Disable all mods, enable them one at a time, test after each one. Tedious, but it always finds the culprit.
Keep an eye on RAM too. Each mod adds some overhead, and content mods like Medieval Expansion or Expanded Foods add more than utility mods. If your server starts struggling after a mod spree, check Current Activity & Stats in the panel to see where your memory usage is at. You might need to bump up your plan.
Our troubleshooting guide has more details on diagnosing mod issues, and the getting started article covers initial mod setup if you're brand new to this.
The Vintage Story modding scene keeps growing, and honestly some of the mods I've listed here have become so integral to how I play that I forget they're not vanilla. That's the mark of a good mod – it just feels like it belongs there.