Multiplier for how fast in-game daytime passes. Higher values make days shorter.
DayTimeSpeedRateStandard: 1
Multiplier for how fast in-game nighttime passes. Higher values make nights shorter.
NightTimeSpeedRateStandard: 1
Multiplier for EXP earned by players and Pals.
ExpRateStandard: 1
Multiplier for Pal capture chance when throwing spheres.
PalCaptureRateStandard: 1
Multiplier for how many wild Pals spawn.
PalSpawnNumRateStandard: 1
Multiplier for damage dealt by Pals.
PalDamageRateAttackStandard: 1
Multiplier for damage taken by Pals.
PalDamageRateDefenseStandard: 1
Multiplier for damage dealt by players.
PlayerDamageRateAttackStandard: 1
Multiplier for damage taken by players.
PlayerDamageRateDefenseStandard: 1
Multiplier for how quickly player hunger drains.
PlayerStomachDecreaceRateStandard: 1
Multiplier for how quickly player stamina drains.
PlayerStaminaDecreaceRateStandard: 1
Multiplier for player natural HP regeneration.
PlayerAutoHPRegeneRateStandard: 1
Multiplier for player HP regeneration while sleeping.
PlayerAutoHpRegeneRateInSleepStandard: 1
Multiplier for how quickly Pal hunger drains.
PalStomachDecreaceRateStandard: 1
Multiplier for how quickly Pal stamina drains.
PalStaminaDecreaceRateStandard: 1
Multiplier for Pal natural HP regeneration.
PalAutoHPRegeneRateStandard: 1
Multiplier for Pal HP regeneration while in the Palbox or sleeping.
PalAutoHpRegeneRateInSleepStandard: 1
Multiplier for the HP of player-built structures.
BuildObjectHpRateStandard: 1
Multiplier for damage dealt to player-built structures.
BuildObjectDamageRateStandard: 1
Multiplier for structure decay speed. Set to 0 to disable deterioration.
BuildObjectDeteriorationDamageRateStandard: 1
Multiplier for items gathered from trees, ores and other collectable objects.
CollectionDropRateStandard: 1
Multiplier for the HP of gatherable objects such as trees and ore nodes.
CollectionObjectHpRateStandard: 1
Multiplier for how quickly gatherable objects respawn. Higher values mean slower respawns.
CollectionObjectRespawnSpeedRateStandard: 1
Multiplier for items dropped by defeated enemies.
EnemyDropItemRateStandard: 1
Multiplier for item weight. Lower values let players carry more.
ItemWeightRateStandard: 1
Multiplier for equipment durability loss.
EquipmentDurabilityDamageRateStandard: 1
Seconds between forced container UI re-syncs. Raising this can reduce server load.
ItemContainerForceMarkDirtyIntervalStandard: 1
Multiplier for food spoilage and item corruption speed.
ItemCorruptionMultiplierStandard: 1
What players drop when they die. None drops nothing, Item drops inventory except equipment, ItemAndEquipment drops all items, All also drops Pals in the party.
DeathPenaltyStandard: All
Enables raid events where hostile NPCs and Pals attack your base.
bEnableInvaderEnemyStandard: True
Enables Predator Pals (aggressive boss variants) spawning in the world.
EnablePredatorBossPalStandard: True
Maximum number of dropped items that can exist in the world at once.
DropItemMaxNumStandard: 3000
Maximum number of base camps a single guild can build.
BaseCampMaxNumInGuildStandard: 3
Maximum number of Pals that can work at one base camp. This setting only takes effect through WorldOption.sav, not PalWorldSettings.ini.
BaseCampWorkerMaxNumStandard: 15
Maximum structures a single player can build. 0 means unlimited.
MaxBuildingLimitNumStandard: 0
Maximum number of players in a guild.
GuildPlayerMaxNumStandard: 20
Minutes between supply drop events.
SupplyDropSpanStandard: 180
Maximum chat messages a player can send per minute.
ChatPostLimitPerMinuteStandard: 10
Real-time hours for the largest eggs to hatch. Smaller eggs scale down from this value.
PalEggDefaultHatchingTimeStandard: 72
Maximum dropped items simulated with physics. -1 uses the game default.
PhysicsActiveDropItemMaxNumStandard: -1
Multiplier for Ranch (grazing) Pal production speed.
MonsterFarmActionSpeedRateStandard: 1
Allows players to export Pals to the Global Palbox (Pal reconstruction from genetic data).
bAllowGlobalPalboxExportStandard: True
Allows players to import Pals from the Global Palbox onto this server.
bAllowGlobalPalboxImportStandard: False
Maximum players in a co-op (non-dedicated) session. Not used by dedicated servers.
CoopPlayerMaxNumStandard: 4
Enables the UNKO (poop) item mechanic.
bActiveUNKOStandard: False
Maximum number of UNKO items that can exist in the world at once.
DropItemMaxNum_UNKOStandard: 100
Maximum number of base camps that can exist across the whole server.
BaseCampMaxNumStandard: 128
How many real-time hours dropped items remain in the world before despawning.
DropItemAliveMaxHoursStandard: 1
Automatically dismantles a guild and its structures when no members have been online for the configured time.
bAutoResetGuildNoOnlinePlayersStandard: False
Hours of guild inactivity before an automatic guild reset, when enabled.
AutoResetGuildTimeNoOnlinePlayersStandard: 72
Multiplier for crafting and work suitability speed.
WorkSpeedRateStandard: 1
Enables multiplayer for co-op sessions. Dedicated servers manage this automatically.
bIsMultiplayStandard: False
Applies a penalty (such as hunger) to players who have not logged in for a while.
bEnableNonLoginPenaltyStandard: True
Lets new players choose a starting location on the map instead of a fixed spawn.
bIsStartLocationSelectByMapStandard: True
Enables the RCON remote console protocol.
RCONEnabledStandard: False
Port used for RCON connections.
RCONPortStandard: 25575
Enables the REST API for server management.
RESTAPIEnabledStandard: False
Port used by the REST API.
RESTAPIPortStandard: 8212
Region string shown in the community server browser.
RegionStandard: (leer)
Enables player authentication. Keep enabled on public servers.
bUseAuthStandard: True
Enables fast travel between discovered Great Eagle statues.
bEnableFastTravelStandard: True
URL of the ban list the server checks on join. Defaults to the official Pocketpair list.
BanListURLStandard: https://b.palworldgame.com/api/banlist.txt
Enables player-versus-player combat on the server.
bIsPvPStandard: False
Hardcore mode. Characters that die are deleted permanently.
bHardcoreStandard: False
When enabled, Pals that die are lost permanently instead of being revived.
bPalLostStandard: False
Allows players to recreate a character after death in Hardcore mode.
bCharacterRecreateInHardcoreStandard: False
Allows players to loot death-penalty drops belonging to other guilds.
bCanPickupOtherGuildDeathPenaltyDropStandard: False
Keeps player characters sleeping in the world after they log out.
bExistPlayerAfterLogoutStandard: False
Allows Pals to defend bases against players from other guilds.
bEnableDefenseOtherGuildPlayerStandard: False
Hides the base area boundary effect of other guilds' camps.
bInvisibleOtherGuildBaseCampAreaFXStandard: False
Prevents building close to fast travel points and other restricted areas.
bBuildAreaLimitStandard: False
Distance in centimetres at which Pals and characters stop syncing to clients. Lower values reduce network load.
ServerReplicatePawnCullDistanceStandard: 15000
Enables the player list on the ESC menu.
bShowPlayerListStandard: False
Allows players to damage other players even outside PvP mode.
bEnablePlayerToPlayerDamageStandard: False
Allows damage to friendly Pals and guild members.
bEnableFriendlyFireStandard: False
Enables aim assist for controller players.
bEnableAimAssistPadStandard: True
Enables aim assist for mouse and keyboard players.
bEnableAimAssistKeyboardStandard: False
Restricts fast travel to base camps only, disabling travel to Great Eagle statues.
bEnableFastTravelOnlyBaseCampStandard: False
Allows players with client-side mods to join the server.
bAllowClientModStandard: True
Shows chat messages when players join or leave the server.
bIsShowJoinLeftMessageStandard: True
Comma-separated list of technology IDs players are not allowed to unlock.
DenyTechnologyListStandard: (leer)
Minutes a player must wait before rejoining a guild after leaving.
GuildRejoinCooldownMinutesStandard: 0
Seconds a player must wait before respawning after death.
BlockRespawnTimeStandard: 5
If a player dies again within this many seconds, the respawn cooldown is multiplied by the penalty scale.
RespawnPenaltyDurationThresholdStandard: 0
Multiplier applied to the respawn cooldown for repeated quick deaths.
RespawnPenaltyTimeScaleStandard: 2
Shows PvP item counts for base camps on the world map.
bDisplayPvPItemNumOnWorldMap_BaseCampStandard: False
Shows player locations and PvP item counts on the world map.
bDisplayPvPItemNumOnWorldMap_PlayerStandard: False
Item ID dropped by players killed in PvP mode.
AdditionalDropItemWhenPlayerKillingInPvPModeStandard: PlayerDropItem
How many of the PvP kill drop item are dropped.
AdditionalDropItemNumWhenPlayerKillingInPvPModeStandard: 1
Enables an extra item drop when a player is killed in PvP mode.
bAdditionalDropItemWhenPlayerKillingInPvPModeStandard: False
Allows players to allocate stat points into HP.
bAllowEnhanceStat_HealthStandard: True
Allows players to allocate stat points into Attack.
bAllowEnhanceStat_AttackStandard: True
Allows players to allocate stat points into Stamina.
bAllowEnhanceStat_StaminaStandard: True
Allows players to allocate stat points into Carry Weight.
bAllowEnhanceStat_WeightStandard: True
Allows players to allocate stat points into Work Speed.
bAllowEnhanceStat_WorkSpeedStandard: True
Seconds between Palbox storage update checks. Raising this can reduce server load.
PlayerDataPalStorageUpdateCheckTickIntervalStandard: 1
Seconds between checks for inactive guild masters.
AutoTransferMasterCheckIntervalSecondsStandard: 3600
Days of guild master inactivity before leadership is handed to another member.
AutoTransferMasterThresholdDaysStandard: 14
Maximum guilds processed per server tick. Performance tuning value.
MaxGuildsPerFrameStandard: 10
Shows the builder's player ID on structures.
bEnableBuildingPlayerUIdDisplayStandard: False
Seconds the builder name display cache lasts. Performance tuning value.
BuildingNameDisplayCacheTTLSecondsStandard: 60
Konfiguriere jede Einstellung deines Palworld Dedicated Servers und exportiere das Ergebnis als WorldOption.sav oder PalWorldSettings.ini, komplett in deinem Browser. Nichts, was du eingibst oder hochlädst, verlässt dein Gerät.
Starte mit den Standardwerten, füge deine bestehende PalWorldSettings.ini ein oder lade eine WorldOption.sav zum Bearbeiten hoch. Existiert eine WorldOption.sav im Speicherordner der Welt, überschreibt sie die PalWorldSettings.ini, und einige Einstellungen wie BaseCampWorkerMaxNum funktionieren nur über die .sav-Datei.
Häufig gestellte Fragen
Was ist WorldOption.sav?
WorldOption.sav ist eine binäre Speicherdatei, die die Welteinstellungen von Palworld enthält. Sie liegt auf deinem Server unter Pal/Saved/SaveGames/0/[WorldGUID]/. Wenn sie existiert, liest das Spiel die Welteinstellungen aus ihr und ignoriert die meisten Werte der PalWorldSettings.ini.
Warum WorldOption.sav statt PalWorldSettings.ini bearbeiten?
Einige Einstellungen wie BaseCampWorkerMaxNum wirken nur über die WorldOption.sav. Sie ist außerdem der zuverlässige Weg, Einstellungen einer bestehenden Welt zu ändern, weil das Spiel die Welteinstellungen im Spielstand speichert.
Muss ich meine Speicherdatei auf einen Server hochladen?
Nein. Alles läuft lokal in deinem Browser, einschließlich Lesen und Schreiben des binären .sav-Formats. Deine Dateien und Passwörter verlassen niemals dein Gerät.