8 April 2026

StarRupture Required Ports & Firewall (Connection Fix)

If players can't join, 90% of the time it's either:

  • the server isn't actually running a save/session, or
  • ports are blocked/mismatched (mainly on self-hosted installs)

If you're hosted on LOW.MS, you usually don't need to port forward – your server already has a public IP and the correct ports open. This guide is still useful for troubleshooting and for advanced custom port setups.


Default ports

StarRupture dedicated servers use:

  • Game Port: 7777 (UDP)
  • Query Port: a separate UDP port shown in your LOW.MS Control Panel alongside the game port (typically the game port + 1)

If you changed ports, use the values shown in your LOW.MS Control Panel (or your custom launch parameters).


LOW.MS checklist (hosted)

  1. Confirm the server is Running in the LOW.MS Control Panel
  2. Restart the server, then wait 60–90 seconds
  3. Ensure the save is running (admin should do Manage Server → Load/New → Start Game)
  4. Players should join via Join Game → Dedicated Server

Self-hosting checklist (firewall/router)

If you are self-hosting, you must allow inbound UDP for the configured ports.

Windows Firewall

  • Allow the server executable (e.g. StarRuptureServerEOS.exe) through the firewall
  • Or create inbound rules for:
    • UDP 7777 (game port)
    • UDP for your configured query port (typically 7778)

Router / Port Forwarding

  • Forward UDP 7777 to your server machine's LAN IP
  • Forward your configured query port to the same LAN IP
  • Make sure your server machine has a static LAN IP (or a DHCP reservation)

Advanced: changing ports

If you need to avoid a conflict (another service using the same ports), you can change ports via server launch parameters (example):

  • -Port=7787
  • -QueryPort=7788

After changing ports:

  • Update any firewall rules/port forwards
  • Tell players the new join address (usually IP:NewPort)
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