15 May 2026

Arma Reforger Server Configuration Guide

A comprehensive guide to configuring your Arma Reforger dedicated server, covering server.json settings, game modes, mod installation, mission files, performance tuning, and admin tools.

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This is the reference I come back to when I need to look up a specific config.json key, a scenario ID, or an RCON command. If you're setting up your first Reforger server, start with Arma Reforger: Getting Started instead – this article assumes you already have a server running on LOW.MS and just want to know what each setting actually does.

Where to edit config.json

On LOW.MS, open the Configuration Files tab in your server's control panel at control.low.ms and edit config.json directly. Save the file, then restart the server from the panel. That's it – there's no hidden "apply" step.

A quick tip: paste your edits into JSONLint before saving. A single stray comma will stop the server from starting, and the Reforger log line for a JSON error isn't always obvious.

Canonical config.json structure

Here's the full, current schema. This matches the official Bohemia wiki and is what LOW.MS ships by default.

{
  "bindAddress": "",
  "bindPort": 2302,
  "publicAddress": "",
  "publicPort": 2302,
  "a2s": {
    "address": "",
    "port": 17777
  },
  "rcon": {
    "address": "",
    "port": 2312,
    "password": "changeme",
    "permission": "admin"
  },
  "game": {
    "name": "My LOW.MS Reforger Server",
    "password": "",
    "passwordAdmin": "changeme",
    "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
    "maxPlayers": 64,
    "visible": true,
    "crossPlatform": true,
    "supportedPlatforms": ["PLATFORM_PC", "PLATFORM_XBL", "PLATFORM_PSN"],
    "gameProperties": {
      "serverMaxViewDistance": 1600,
      "serverMinGrassDistance": 0,
      "networkViewDistance": 1500,
      "disableThirdPerson": false,
      "fastValidation": true,
      "battlEye": true,
      "VONDisableUI": false,
      "VONDisableDirectSpeechUI": false,
      "VONCanTransmitCrossFaction": false
    },
    "mods": []
  },
  "operating": {
    "lobbyPlayerSync": true,
    "playerSaveTime": 120,
    "aiLimit": -1
  }
}

A few notes before we break it down:

  • The top-level networking keys are bindAddress, bindPort, publicAddress, publicPort. If you find a guide online using gameHostBindAddress, gameHostRegisterAddress, or similar, that's the pre-0.9.12 schema. Don't use it.
  • Your game port on LOW.MS is allocated in the 2302 range. Check the Service Settings page in your panel for the exact number – we show the examples as 2302 because that's the common case, but your actual port may differ.
  • LOW.MS sets your RCON port to your game port + 10. So if your game port is 2302, RCON is on 2312. If your game port is 2402, RCON is on 2412. The Reforger engine default is 19999; LOW.MS overrides that to keep your ports predictable.
  • The admin password is game.passwordAdmin, not a root-level adminPassword. The root key is the old pre-0.9.9 name and no longer works.

Core game settings

These all live inside the game block.

Key Purpose
name Server name shown in the browser. Keep it short; long names get truncated.
password Optional join password. Leave empty for a public server.
passwordAdmin In-game admin password. Used with #login in chat. Min 3 chars, no spaces.
scenarioId The mission file to load. See the scenarios section below.
maxPlayers 1 to 128. Default 64.
visible true to show in the server browser.
crossPlatform true enables PC, Xbox, and PS5 together.
supportedPlatforms Array – use this to lock to specific platforms.

If you want a PC-only server, set crossPlatform: false and supportedPlatforms: ["PLATFORM_PC"]. For a PC+Xbox server, leave crossPlatform: true and use ["PLATFORM_PC", "PLATFORM_XBL"].

gameProperties reference

This is where most of the tuning lives. Defaults are the Reforger engine defaults – the "Example" column is what I'd try first if you want to lean in a particular direction.

Key Default Example What it does
serverMaxViewDistance 1600 2000 Maximum render distance for players, in metres. Raising this costs CPU.
serverMinGrassDistance 0 50 Forces a minimum grass distance. 0 means clients choose.
networkViewDistance 1500 1200 How far the server replicates entities to clients. Lower for heavy modded servers.
disableThirdPerson false true Forces first-person only. Common for milsim.
fastValidation true true Skips strict asset validation on join. Leave on unless debugging.
battlEye true true Enables BattlEye anti-cheat. Leave on.
VONDisableUI false false Hides the VOIP indicator UI.
VONDisableDirectSpeechUI false false Hides the direct-speech indicator.
VONCanTransmitCrossFaction false false Lets opposing factions hear each other on direct speech.

A common mistake I see is people copying settings from Arma 3 guides and setting serverMaxViewDistance to 3500 or 5000. Reforger renders a lot more per metre than Arma 3 did, and the 1600 default is there for a reason. If you push this much higher on a busy server, expect frame drops.

Scenarios

scenarioId takes a GUID plus a mission path. These four are the stock scenarios most people want:

Scenario ID
Conflict – Everon {ECC61978EDCC2B5A}Missions/23_Campaign.conf
Game Master – Everon {59AD59368755F41A}Missions/21_GM_Eden.conf
Game Master – Arland {2BBBE828037C6F4B}Missions/22_GM_Arland.conf
Combat Ops – Arland {DAA03C6E6099D50F}Missions/24_CombatOps.conf

Honestly, Conflict Everon is the one most people end up running. If you want to list every scenario your server can load (including ones added by mods), add -listScenarios to your commandline via the Commandline Manager in the panel. The server will dump the full list to the log.

Mods

The mods array lives inside the game block. Each entry is an object with modId, name, and version:

"mods": [
  { "modId": "591AF5BDA9F7CE8B", "name": "Capture & Hold", "version": "1.0.0" },
  { "modId": "5964E0B3BB7410CE", "name": "Game Master Enhanced", "version": "1.2.0" }
]

modId is the Workshop GUID, not the display name. You find it by subscribing to the mod in the in-game Workshop on a local client and looking at the folder name under My Games/ArmaReforger/addons.

A few things worth knowing:

  • Reforger uses its own integrated Workshop. It is not Steam Workshop, even on the Steam version.
  • Since Update 1.4 (May 2025), PC, Xbox, and PS5 can all join modded servers. Some individual mods are still flagged PC-only or PC+Xbox-only – that's decided by the mod author based on whether the mod ships script code (which Sony restricts) or only data assets.
  • For the full mod install walkthrough with screenshots, see How to Install Mods on Your Arma Reforger Server.

RCON

Reforger ships a minimal RCON implementation that speaks the BattlEye protocol. The block looks like this:

"rcon": {
  "address": "",
  "port": 2312,
  "password": "YourRconPasswordHere",
  "permission": "admin"
}
  • address – leave empty to bind to all interfaces.
  • port – on LOW.MS, this is your game port + 10. If your game port is 2302, use 2312.
  • password – minimum 3 characters, no spaces.
  • permissionadmin gives full access, monitor is read-only.

The supported commands are deliberately short:

  • kick <playerID>
  • ban <playerID>
  • #restart
  • #shutdown

Note there's no # on kick or ban – only #restart and #shutdown use the prefix. If you've used Arma 3 RCON before, drop the chat-style #kick reflex; it won't work here.

For anything richer than the four commands above, use in-game admin (below) instead.

In-game admin

Set game.passwordAdmin in config.json, then in-game:

  1. Open chat (default Enter).
  2. Type #login YourAdminPassword and send.
  3. You're now authenticated for that session.

Authenticated admins can kick and ban from the player list, and on Game Master scenarios they can take the GM slot from the role-select menu. There is no "first player to connect becomes admin" fallback – if you don't set passwordAdmin, you simply can't log in as admin.

Crossplay and platforms

Crossplay is enabled with crossPlatform: true and controlled in detail by supportedPlatforms:

  • ["PLATFORM_PC"] – PC only.
  • ["PLATFORM_PC", "PLATFORM_XBL"] – PC and Xbox.
  • ["PLATFORM_PC", "PLATFORM_XBL", "PLATFORM_PSN"] – full crossplay.

Since Update 1.4, PS5 can join modded servers. Some mods are still author-flagged PC or PC+Xbox only, so if you run a mod pack that contains any script mods, PS5 players will be blocked from those specific mods. Data-only mods work everywhere.

Performance tuning

I'll be honest: there isn't a magic tier table for Reforger. The knobs that matter most are networkViewDistance, serverMaxViewDistance, and aiLimit in the operating block, and the best value depends entirely on your mission, your mods, and your player count.

General directional advice:

  • If players are reporting rubber-banding or desync, lower networkViewDistance before touching anything else. 1200 is a sensible first step from the 1500 default.
  • If the server CPU is pegged but network feels fine, lower serverMaxViewDistance. Dropping from 1600 to 1200 is usually unnoticeable in gameplay.
  • If you're running a heavy AI scenario, use aiLimit in the operating block to cap total active AI. -1 means no cap.
  • Most community Reforger servers sit comfortably in the 32 to 64 player range. You can push higher, but it stops being a plug-and-play experience once you do – aim higher at your own risk and test carefully.

For a more opinionated take on tuning, see Best Arma Reforger Server Settings.

Operating block

"operating": {
  "lobbyPlayerSync": true,
  "playerSaveTime": 120,
  "aiLimit": -1
}
  • lobbyPlayerSync – keeps player state synced in the lobby. Leave true.
  • playerSaveTime – seconds between player-state autosaves. 120 is a reasonable default; drop to 60 on Conflict servers with persistence mods.
  • aiLimit – hard cap on concurrent AI. -1 disables the cap and lets the scenario decide.

When something breaks

If the server refuses to start after a config edit, the cause is almost always one of:

  1. Invalid JSON (missing comma, trailing comma, unescaped quote). Run the file through JSONLint.
  2. A scenarioId that doesn't exist on disk, usually because a required mod isn't listed in the mods array.
  3. An rcon.password under 3 characters or containing spaces.

Check the Log Viewer tab in the panel for the specific line the engine choked on. If you're stuck, Arma Reforger Troubleshooting has the common fixes.

Ready to run a server? Grab one from low.ms/game-servers/arma-reforger-server-hosting and you'll be editing config.json in a few minutes.

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